The Metropolitan Museum of Art has opened a major exhibition focused on the diverse and innovative career of Paul Rudolph, a second-generation Modernist architect whose work stands alongside luminaries such as Eero Saarinen and I.M. Pei. Titled "Materialized Space: The Architecture of Paul Rudolph," the exhibition is on display from September 30, 2024, to March 16, 2025, covering a wide spectrum of Rudolph's architectural contributions, from his experimental houses in Florida, through civic projects, to visionary urban megastructures and mixed-use skyscrapers.
Drawings: The Latest Architecture and News
The MET Opens Exhibition on the Diverse Career of Underrecognized Modernist Architect Paul Rudolph
The Continued Relevance of Models in Architecture's Digital Era
For centuries, models have been central to architectural design, providing architects with a tangible way to explore ideas, test concepts, and communicate their vision. From the Renaissance to Modernism, models have been instrumental in the construction and reflection processes, offering insights into form, proportion, and spatial relationships. However, in today's digital age, where 3D models and Virtual Reality (VR) have become powerful and efficient tools, the question arises: Are physical models still relevant in contemporary architecture?
How AI Can Help Us End Design Education Anachronisms
This article was originally published on Common Edge.
The rise of generative AI has given every design educator sufficient reason to reconsider both what to teach and how to teach it. Training an architect is a long process, and mapping it onto an uncertain future is a daunting task. Researchers at OpenAI, DeepMind, Meta, and similar companies seem constantly surprised by the rapid development and sometimes unforeseen capabilities of their AI creations. If even the creators don’t know how fast the future will arrive, it would be hubristic for any of us to claim that AI will do X or AI won’t be able to do Y in the next decade, which is about how long it takes to really train an architect.
From Sketch to Painting: A Digital Art Gallery To Inspire Everyday Architectural Work
The relationship between art and architecture is a recurring topic of discussion, seeing as architecture can be positioned at the intersection of structure, technology, and aesthetics. Despite the utilization of technical knowledge, architecture, and interior design also incorporate artistic concepts into their processes. From captivating illustrations during the design development phase to murals and artistic pieces that form an integral part of spatial conception, art plays an essential role in architectural production and society.
In the context of contemporary society, many of our activities are carried out digitally, from booking accommodation for travel to manufacturing materials and creating art exhibitions. In this sense, digitalization has also permeated the art world, conceiving initiatives like SINGULART, which challenges the traditional concept of art galleries by existing in a digital format. This platform combines works from various sources of inspiration and artistic techniques, encompassing everything from sketches and paintings to architectural photography. It fuses multiple influences from various contexts, including architectural work.
Textures, Skyscrapers, and Urban Landscapes: When Anime Meets Architecture
World War II left a profound influence on the evolution of society, introducing significant changes in the fields of urban planning and architecture. During the 1930s, the Congrès Internationaux d'Architecture Moderne (CIAM) promoted modernism on an international scale. After the war, this architectural movement became firmly established as the dominant one, driven by the imperative of reconstruction and technological advancements. Influential figures like Le Corbusier and Alvar Aalto spearheaded this movement.
In 1959, the same year as the final CIAM meeting, Japanese architects like Kenzō Tange, Kishō Kurokawa —the designer of the Nakagin Capsule Tower—, and Kiyonori Kikutake began to explore new approaches to urban design and architecture, known as the Metabolist movement. This exploration was particularly significant in the context of Tokyo's rapid repopulation after the war and the scarcity of resources for reconstruction. Innovative concepts such as Marine City, The City in the Air, and the 1960 plan for Tokyo emerged, which proposed the city as a constantly evolving organism and emphasized the relationship between humans and their built environment. These ideas shaped the concept of "megacities" and reflected Japan's creative response to its challenging postwar situation.
House Plans Under 50 Square Meters: 30 More Helpful Examples of Small-Scale Living
Designing the interior of an apartment when you have very little space to work with is certainly a challenge. We all know that a home should be as comfortable as possible for its inhabitants, but when we have only a few square meters to work with and the essential functions of the home to distribute, finding an efficient layout is not easy. Following our popular selection of houses under 100 square meters, we've gone one better: a selection of 30 floor plans between 20 and 50 square meters to inspire you in your own spatially-challenged designs.
Hair Salons and Barbershops: Examples in Plan and Section
In recent years hair salons and barbershops have begun to incorporate different activities - a programmatic hybridization almost necessary in today's service economy.
Several architects have been commissioned to propose alternatives to the standard beauty salon/barbershop to not only address an efficient configuration but stunning interior aesthetics.
Take a look at 10 barbershops and beauty salons with their plan and section.
Accessible Architecture: Democratizing Design and Information
Earlier this year, I witnessed an intriguing situation. I followed, via an architect friend, the negotiation for the contracting of an architectural project for a single family home. The land owner, a public school teacher, sought professional help to build her dream home, estimated at about 60 square meters. It was a challenging terrain, with specific cutouts and a very steep topography that was compensated by the view of the city. The limited budget and the owner's history indicated that this would be the seaside version of the famous Vila Matilde House by Terra e Tuma.
Architecture in Japanese Manga: Exploring the World of Jujutsu Kaisen
Manga is an umbrella term for a wide variety of comic books and graphic novels originally produced and published in Japan, and unlike western comic books that we may be more familiar with seeing printed in full color, are primarily published in black and white. Manga is the Japanese word for comics published in Japan, with the word itself comprising of two kanji characters: man (漫) meaning 'whimsical' and ga (画) meaning 'pictures'.
Not to be confused with the popular Japanese medium of anime, manga is print media whilst anime stands as visual media that is either hand-drawn or computer-produced, combining graphic art, characterization, cinematography, and other forms of creative and individualistic techniques. It is most notable that a lot of anime is developed as a result of a successful franchise that began as mere manga novels, but what continually unites the medium of manga and anime is the use of diverse art styles throughout various narratives that have been constructed for us consumers to follow.