Working remotely throughout the past year has accelerated the introduction of new approaches to real-time rendering, and with it, a new necessity was born: how can a person feel physically present inside a space, without actually being there? Ultimately, designers resorted to the virtual world, a vast realm of interactive built environments that can be accessed from the comfort of one's home. Even the tools utilized, such as headsets and goggles, have become more accessible to the vast majority of the public and are being sold at a lower price than they initially were. We have become accustomed to build, modify, and navigate between different environments, going back and forth between what is real and what isn't. Truth is, virtual has become the new normal.
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Desenvolvido para Harmony Timber Solutions (https://harmonytimber.com/). Image Cortesia de Steven Emerson
Incredible lighting, shining finishes, healthy trees, and properly positioned human figures seem to be the perfect kit for a good and traditional image of architecture, which, however, is not always representative of reality or context. We are accustomed to thinking of renderings as visions of future buildings, occupied and in use, which serve to sell or convince customers of the worth of a project. But what if rendered images also helped us understand the construction, systems, and functioning of some parts of the building? We talked to two professionals who have developed images that are both beautiful and explanatory.
With increasingly better renderings becoming ubiquitous, students and architects alike feel the pressure of mastering an additional set of skills to get their ideas across. To what extent do renderings make or break a portfolio or a project? How important are they in the design process, and do renderings inform of a particular set of skills besides the software ones? This article explores different perspectives on the role of renderings within the profession.
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Lazy Sunday morning, rendered in Lumion by Gui Felix (project by Marcio Kogan of MK27)
There is life within every design. In the way that the leaves of a tree move with the wind, the energy of a busy public building with its never-ending flow of interesting and unique people, or the feeling of a cozy evening indoors while heavy rain batters the windows.
During this month we will discuss from a critical perspective the meaning of rendering for architecture. What are the models and what are the limits of rendering in the design process of a building?. And from this perspective ask ourselves what is a rendering? It is just an image to win competitions and prospects clients. Or is it an effective tool for the construction process?
Now recall the last time you meet a client. Preparing a whole bunch of presentation materials including renderings, diagrams, floor plans, elevation plans and section plans is simply not enough. The hard part starts when the client got stuck with one or two renderings and simply wouldn’t let go.
The Second Studio (formerly The Midnight Charette) is an explicit podcast about design, architecture, and the everyday. Hosted by Architects David Lee and Marina Bourderonnet, it features different creative professionals in unscripted conversations that allow for thoughtful takes and personal discussions.
A variety of subjects are covered with honesty and humor: some episodes are interviews, while others are tips for fellow designers, reviews of buildings and other projects, or casual explorations of everyday life and design. The Second Studio is also available on iTunes, Spotify, and YouTube.
This week David and Marina are joined by Alessio Grancini, Prototype Engineer at Magic Leap and former Head of XR at Morphosis to discuss how VR can be used in architecture offices. The three cover basic terminology, software, workflows, costs, learning curves, using VR in the design process and for client presentations, the pros and cons of different headsets, controls, different types of rendering, the social implications of VR, and how he transitioned from architecture to the technology space. Enjoy!
https://www.archdaily.com/957761/alessio-grancini-on-how-vr-can-be-used-in-architecture-officesThe Second Studio Podcast
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Neoscape NYC / Chaos Vantage. Image Courtesy of Chaos Group
This year, real-time became really important. For architects and arch-viz artists, the ability to explore and design interactively is nothing short of game-changing, drastically shortening project life cycles and making it easier to present and discuss ideas with co-workers and clients. With remote collaboration becoming a normal part of day-to-day life, real-time views of projects have become invaluable.
Architectural visualizations are only as good as the scene they’re placed into. No matter how fantastic your building model, if it's placed in an environment constructed of low-quality, low-poly assets, it’s not going to shine. That’s one of the reasons architects and designers have long turned to Quixel Megascans to give context to their archviz scenes.
Juanito Olavarria. Image Courtesy of The Midnight Charette
The Midnight Charette is an explicit podcast about design, architecture, and the everyday. Hosted by architectural designers David Lee and Marina Bourderonnet, it features a variety of creative professionals in unscripted conversations that allow for thoughtful takes and personal discussions. A wide array of subjects are covered with honesty and humor: some episodes provide useful tips for designers, while others are project reviews, interviews, or explorations of everyday life and design. The Midnight Charette is also available on iTunes, Spotify, and YouTube.
This week David and Marina are joined by Architectural Renderer & Partner of Luxigon's Los Angeles office, Juanito Olivarria to discuss his process of creating renderings, collaborating with architects, beauty, video gaming, taking risks, ugly trees, rendering styles, and much more!
https://www.archdaily.com/949714/have-you-ever-seen-a-render-with-a-dent-in-a-car-juanito-olivarria-on-his-process-creating-renderingsThe Second Studio Podcast
Photorealistic renderings today are the standard. They can be done quickly, cheaply, and clients expect them. But are these renderings truly accomplishing what they set out to do? Those on the forefront of new 3D design techniques argue that, as an industry, we’ve gotten stuck on conveying information, when what we should really bring to the table is emotion. Now that the playing field has evened in terms of technological capability and hyper-realism, what’s the next step? By introducing an emotional layer and creating a sense of place, renderings can provide even more value to a project, firm, client, and community.
Architecture is defined by stories. Told through diverse mediums, these narratives shape how we understand our built environment. At the same time, drawings and visualizations can be architecture in their own right, a way of discovering what we see or what could be. For Vienna-based urbanist, architect and illustrator Alexander Daxböck, drawings are a way to imagine new futures together.
As architects rely heavily on imagery to convey abstract information to a broad audience, there is a recurrent conversation on the role of visualizations in architecture and how they impact the general perception of the built environment.
In architecture, professionals must constantly deal with the challenge of representing a project clearly and understandably before it is built, making the space somehow more perceptible to people who are often not specialized in the field. Rendering is one of the most popular methods of three-dimensional representation among architects because it portrays the project more realistically. Reality, however, implies the presence of people and their ways of inhabiting spaces, which can be depicted through human figures, that must be coherent with the intended picture and interpretation of the architecture, the place it is located in, and the way it is inhabited.
In an era of great marketing efforts, in which architectural ideas increasingly seem to focus on hyper-realistic representation in an attempt to convince clients (or the jury in the case of architectural competitions) that the upcoming construction will achieve just as much quality as the visual fantasy, renderings become highly important in a project's presentation.
Because of this, every year there are new updates, as well as the launching of new software specialized in renderings, tools capable of achieving such impressive results that may lead to images being mistaken for photographs, thus blending the unreal with the notion of ultra-reality.
What size is this room? What is the view from the meeting room like? What would you see if you looked from the outside in? These are all recognizable examples of questions designers are asked. Is there any better answer than immediately showing the view in question? XUVER provides a user-friendly way to share an online-rendered visualization of your design within a minute. No additional software is required; all you need is a link and a web browser. A voice module also enables you to discuss your design simultaneously.
Everybody’s talking about Grasshopper. It’s an exciting way to explore parametric and generative designs in architecture — and the ability to create and render those concepts and animations to present to clients is considerably even more impressive.
V-Ray is a trusted 3D renderer that gives Rhino users the power to render everything, from quick concepts to finished designs. It also allows designers to deliver professional-quality renders every step of the way. V-Ray for Grasshopper comes with V-Ray for Rhino, which makes it quick and easy to animate and render your parametric designs.