We deal with buildings every day. We sleep in them, work in them, live our lives using their accommodation. But like a song or a painting, a person usually helps create them, with those who use and build them, then the world receives that work. But before they are built, buildings are just ideas.
Virtual Reality: The Latest Architecture and News
The Future of Visualization May Be The Past
Map design and Built Environments in Video Games: Exploring The World of VALORANT
Map design and the significance of built environments continue to be inherently integral to gameplay within the realm of virtual worlds and video games, specifically in the genre of first-person shooters, and Riot Games’ VALORANT is no exception to this. Defying former expectations of its predecessors within the tactical shooter genre, Riot continually endeavors to make fundamental changes to decades of old formulas that have been implemented in practice all these years.
Designing Physical Spaces to Support a Virtual World
All aspects of society today are becoming increasingly more digital. Our interconnectedness and speed at which we are able to search and transfer information have made us more accustomed to exploring new ways that technology can impact our lives. Over the last few years, the rise of bitcoin, blockchain, and now the metaverse, has caused architects and designers to reconsider the notion of physical and virtual space. But beyond that, there’s an “in-between” of spaces that will be designed to support the technological escapism that the metaverse and web3 offer. While these virtual worlds are on the frontier of the digitization of everything, architects will play a huge part in designing the real-world physical spaces that can support them.
How Will the Metaverse Be Designed?
Michael Beneville opened his studio in the Flatiron district of New York City a decade ago. The renovated two-floor office has 20-foot-high ceilings, custom furniture, and a wall of arched windows that look out onto 19th Street. Beneville and his team haven’t been inside the studio together on a regular basis for months—at least not physically. The employees of the small creative studio, known for its design work on immersive experiences like Las Vegas’s mega–entertainment complex AREA15, are scattered across the country due to the pandemic, but they regularly gather in a virtual replica of the studio for meetings, sitting around a digital table, their avatars carrying digital cups of coffee.
The Architecture of Museums: The Evolution of Curatorial Spaces
Across the globe, museums function as cultural landmarks – spaces of significance that quite often become defining symbols of a city’s architectural landscape. Historical examples such as the Museum de Fundatie in the Netherlands and The Louvre Museum in France continue to attract millions of visitors, with contemporary architectural interventions to them redefining their spatial contribution to their local context.
What Is NFT Architecture and How Is It Different from Regular 3D Models?
Imagine yourself welcoming your colleagues to a business meeting at your home. The table is set next to the infinity pool, under the shadow of a huge curved metal structure reminiscent of Zaha Hadid's most audacious designs except for the complete absence of pillars. Hovering in the air, the roof completes an idyllic setting for this mansion on a rocky hillside. The house was recently acquired as an NFT and is digitally accessed via encrypted code. That's right, this is your virtual home. The physical one is a small 40m2 apartment in the center of one of the busiest and most polluted cities in the global south.
Layering of Realities: VR, AR, and MR as the Future of Environmental Rendering
Working remotely throughout the past year has accelerated the introduction of new approaches to real-time rendering, and with it, a new necessity was born: how can a person feel physically present inside a space, without actually being there? Ultimately, designers resorted to the virtual world, a vast realm of interactive built environments that can be accessed from the comfort of one's home. Even the tools utilized, such as headsets and goggles, have become more accessible to the vast majority of the public and are being sold at a lower price than they initially were. We have become accustomed to build, modify, and navigate between different environments, going back and forth between what is real and what isn't. Truth is, virtual has become the new normal.
Rendering as a Tool to Restore the Glory of Ancient Chinese Architecture
Heritage buildings are precious treasures passed down to us by our ancestors. They are also intangible cultural gifts for all mankind, a discovery of the past. Nevertheless, as time changes, ancient Chinese architecture, either destroyed by the forces of wars or nature, is gradually losing its original glory, making the protection and restoration of ancient buildings an urgent matter in this contemporary world.
Mars House, First Digital Home to be Sold on the NFT Marketplace
Mars House designed in May 2020 by Artist Krista Kim, has become the first sold digital NFT home in the world. The 3D digital file that can be experienced in virtual reality, was just acquired. Rendered using Unreal Engine, a software used to create video games, the house can be experienced in VR, but could also be experienced through augmented reality (AR) environment in apps. A structure comprised of light, Mars House generates a healing atmosphere, with a musical accompaniment by Jeff Schroeder of The Smashing Pumpkins.
The Evolution of Visual Representation in Architecture (and How It Will Continue to Change)
According to Howard Gardner, human intelligence can be classified into 8 different categories. One of these is spatial intelligence, which describes the ability to mentally create and imagine three-dimensional spaces. Architecture is one of many disciplines that benefits from this ability and in this article we will explore just how visual representation in architecture has evolved throughout history--from displaying the most brilliant of ideas to capturing the wildest of dreams.
How Will Digitalization and Remote Construction Change our Habits as Architects?
Architects don’t make buildings. Architects make drawings of buildings. But of course, someone has to make the building. The construction industry is one of the largest economic sectors and we all interact with the built environment on a daily basis, but the actual work of getting a building from drawing to structure has barely evolved over the decades. While the rest of the world has moved into Industry 4.0, the construction sector has not kept pace. Architecture has begun to embrace some digitalization. After all, not many of us work with mylar on drafting tables anymore. So with the architecture industry’s everlasting link to the construction industry, will the latter pick up some new technological tricks by association? And when it does, how will that change the role of the architect?
Communicating Ideas by Previewing Reality
The exchange of ideas and concepts is a major part of any large modern building project. Architects, investors, general contractors and sub-contractors all use different tools to form both mental and modeled images of what the end result will look like. When some parties rely on renders or fly-throughs and others use 2D drawings, it can lead to communication difficulties. Reynaers discovered that by bringing together collaborators from different disciplines in its Avalon, the fog of misunderstandings evaporates and difficult decisions can be made on the spot.
From Backdrop to Spotlight: The Significance of Architecture in Video Game Design
We’ve asked our ArchDaily readers about which video game has impressed them most in terms of architectural visualization, and why. Hundreds of various answers later, it became evident that there isn’t one element that makes a video game stand out, but the virtually-built environment is almost always a key factor in how the game is experienced.
In video games, architecture plays a much bigger role than just being a backdrop of a virtual city or an authentic render of an existing one, it is, in fact, a fundamental component of transcending gamers into a virtual world that feels just as authentic as the real world does, but with extra adrenaline.
(WARNING: the videos and images featured in this article may potentially trigger seizures for people with photosensitive epilepsy)
How AR and VR Will Enhance the Future of the Sports Arena Experience
Throughout history, people from all walks of life with little in common have found ways to unite in neighborhood parks and filled stadiums to put those differences aside for the sake of the sports they love. Sports, and sports fandom, is a source of global unity, and perhaps fewer events in the world can generate such a wide range of emotions quite like a live match.
Blizzard Entertainment's Philip Klevestav on Designing Built Environments in Video Games
Realistic images and walk-throughs have become an integral part of project presentations. Designers are using cutting-edge softwares and constructing precise 3D models to showcase their work as authentically as possible. As for the world of video games, it is not just about the quality of the graphics or how accurate these graphics are, but rather the immersive experience of visual designs and how the players are communicating with the virtually-built environment.
In an exclusive interview with ArchDaily, Philip Klevestav, principle artist at Blizzard Entertainment, the gaming development company known for Warcraft, Overwatch, and Diablo, shares his insights on video game designs and the influence of architecture on the designing process.
Material of the Future: 4 Architects that Experiment with Cross Laminated Timber
This article was originally published on The Architect's Newspaper as "Architects apply the latest in fabrication, design, and visualization to age-old timber."
Every so often, the field of architecture is presented with what is hailed as the next “miracle building material.” Concrete enabled the expansion of the Roman Empire, steel densified cities to previously unthinkable heights, and plastic reconstituted the architectural interior and the building economy along with it.
But it would be reasonable to question why and how, in the 21st century, timber was accorded a miracle status on the tail-end of a timeline several millennia-long. Though its rough-hewn surface and the puzzle-like assembly it engenders might seem antithetical to the current global demand for exponential building development, it is timber’s durability, renewability, and capacity for sequestering carbon—rather than release it—that inspires the building industry to heavily invest in its future.