Can current design and manufacturing technologies be incorporated into vernacular and traditional construction techniques? On the IE University campus in Segovia, a group of researchers from IE University, Princeton University, and the University of Bergamo built an unreinforced masonry structure called innixAR that demonstrates how digital technologies can enhance craftsmanship. This pavilion explores the intersection between the latest augmented reality (AR) innovations and 4D funicular design to allow vault craftsmen to build masonry structures without the need for physical guides and costly temporary molds.
Virtual Reality: The Latest Architecture and News
When Digital Technologies Enhance Craftsmanship: How to Build a Domed Pavilion with Augmented Reality
“I Believe that Architecture is Never Finished”: In Conversation with FAR, Creator of the First Generative Project for the Metaverse

The promise of the metaverse, this new type of three-dimensional and immersive digital space, is proving to become more and more appealing to architects eager to explore the new realm of virtual creations. As it currently stands, the metaverse does not have a singular definition but is composed of many narratives and explorations. This unknown land is however fruitful ground for architects, who have to opportunity to shape not only the new environment but also the experiences of future users. The SOLIDS project represents one response to these conditions. Developed by FAR, an architect and engineer working with digital environments, SOLIDS uses a generative process to design unique, metaverse-compatible buildings.
Can Architecture Be Immaterial?

The new technologies of the digital world caused changes in architecture and urbanism. New materials, new construction techniques, and new ways of manufacturing and building have changed how we design and think about construction. Besides, these technologies reveal possibilities of interaction between society and architecture, transforming the understanding of architecture and its purpose.
The Metaverse in Practice: How to Build in the Digital Space

“All the physical spaces that we (architects) design – buildings, interiors and cities are born as metaspaces, and we call them 3D models”. With this statement Brian Jencek, director of planning at San Francisco-based architecture firm HOK, narrows the boundaries between the current way of designing and the future of architecture in the metaverse. According to him, we are not that far from this technology, since we already use the same tools that visual designers use to create realistic environments, such as Unity, Twin motion and Blender.
What is Urban Gamification?

Everyone’s experience of a city is unique. Whether one is visiting a place for the first time or has lived there all their life, their experiences are shaped by their personal interactions with the built environment. Buildings, landscapes, and streets come together to offer an opportunity for sensory stimulation, however, most of them are unable to provide inspiration. While a city’s infrastructure accounts for livability, equal importance isn’t given to enjoyability. Play and games embedded in the city’s fabric can help improve user engagement with urban spaces.
Will the Metaverse Be the End of Engineering?

Imagine the daily life of an architect today. There is a demand for a new project, a blank canvas full of countless possibilities. The creative delight is about to be started. The main constraints are established: brief, analysis of the terrain and surroundings, solar orientation and prevailing winds. The first sketches are created, always combined with structural knowledge, even if basic, fundamentally determining for those who live in the gravitational acceleration of 9.807 m/s².
But what if only the brief remains among these basic premises?
Is Metaverse Really the End of Barriers for Architects?

Everybody talks about Metaverse, but hardly anyone agrees on what it is. For the moment, it is still enigmatic, however, it seems like its ambiguity is its strength. Not a day goes by without a new article or a video on this subject, trying to convince people that Metaverse will inevitably become a part of our daily lives soon. Architects and designers are essential parties to the ongoing discussion as it is a spatial innovation that requires the Internet to be redesigned as a 3D environment.
ZHA Inaugurates Design Museum in Seoul with Meta-Technology Exhibition

Dongdaemun Design Plaza (DDP) has collaborated with Zaha Hadid Architects (ZHA) for the 'Meta-Horizons: The Future Now' exhibition in Seoul, Korea. Designed by ZHA to promote the instigation and exchange of new ideas and to showcase innovative technologies and media, the inaugural exhibition of DDP’s new Design Museum explores ZHA’s work across multiple fields, from digital technology to artificial intelligence and virtual reality, featuring the firm's recent designs, process, and research that incorporates immersive technologies and new fabrication techniques. The exhibition will be on display from 26 May - 18 September 2022.
The Transformation of the Museum: From Curiosity Room to Exhibition

Housing objects of artistic, cultural, historical and scientific importance, the term ‘museum’ is derived from the Latin language. In regards to classical antiquity, in Ancient Greek ‘mouseion’, meaning ‘set of muses’ was a philosophical institution, a place for contemplation and thought. These muses refer to the 9 muses in Greek mythology, the goddesses of the arts and sciences, and patrons of knowledge. Early museums’ origins stem from private collections of wealthy families, individuals or institutions, displayed in ‘cabinets of curiosities’ and often temples and places of worship. Yet these ‘collections’ are predecessors of the modern museum, they did not seek to rationally categorize and exhibit their collections like the exhibitions we see today.
In definition, the modern museum is either a building or institution that cares for or displays a collection of numerous artifacts of cultural, historical, scientific or artistic importance. Through both permanent and temporary exhibits, most public museums make these artifacts available for viewing and often seek to conserve and document their collection, to serve both research and the general public. In essence, museums house collections of significance, whether these be on a small or large scale.
Transformation Generated by the Intersection of Virtual and Reality

As Antoine Picon describes in Architecture and the Virtual Towards a new Materiality? : "An architectural project is indeed a virtual object. It is all the more virtual that it anticipates not a single built realization but an entire range of them. …Whereas the architect used to manipulate static forms, he can now play with geometric flows. Surface and volumes topological deformations acquire a kind of evidence that traditional means of representation did not allow.”
4 Reasons Why You Need to be Using VR in Architecture

Virtual reality has given architects alternative ways to work. Paired with real-time visualization software, it offers a robust tool with endless capabilities for your design workflow. It can help develop the design, address needs, and win over clients. Here are four key reasons why you need to implement VR into your design workflow.