Imagine a world thousands of years into the future, one where humanity has conquered planets from galaxies away, only to default to a neofeudalistic social order in a constant power struggle, all built upon an intricate tapestry of cultures and religions and set in a harsh yet vivid landscape that becomes a character in and of itself. This was the challenge faced by director Denis Villeneuve and production designer Patrice Vermette in creating the cinematic adaptation of Frank Herbert's 1965 novel. The two Dune movies, released in 2021 and 2024, were conceived as a whole and therefore share a coherent style and cinematic expression. Beyond aesthetics, the environment and architecture of Dune present a lived-in, believable world, one that anchors the action and characters, silently offering invaluable insights into the values and mythology of each civilization.
Production Design: The Latest Architecture and News
The Design Process in Production Design: 8 Conversations About Sets, Props, and Locations
"I have a feeling we're not in Kansas anymore," Dorothy says to her dog in 1939's 'The Wizard of Oz' as she walks around, discovering a fantasy set in which, without realizing it, we find ourselves immersed. From the initial sketch to the construction of the sets, production design for film requires careful detail to truly bring visions to life and transport viewers.
In this combination of creativity, research, and collaboration, various production designers have approached us to share their adventures and design processes. The importance of creating a cohesive visual aspect, understanding language and styles, and translating all of this to the screen come together in the following series of 8 interviews we conducted with Annie Beauchamp, Luca Tranchino, Felicity Abbott, Jacinta Leong, Alexandra Schaller, Ina Mayhew, Amy Lee Wheeler, and Stefan Dechant.
The Science Fiction of After Yang and the Future of Architecture
After Yang is a science fiction film written, directed, and edited by Kogonada - a South Korean-born American filmmaker known for his video essays on audiovisual content analysis. The main plot of the film follows the story of a family trying to repair their damaged artificial intelligence in a post-apocalyptic world connected by technology and nature.
Alexandra Schaller, in charge of production design and the appearance of the sets, imagined a future that translates these considerations: From the family house that recovers the original design by Joseph Eichler of the 1960s, going through the importance of outdoor space and vegetation, to each of the materials that had to be non-disposable, renewable or biodegradable.
Grimshaw Reveals Designs for a Studio Production “Vertical Campus” in the Arts District of Los Angeles
Grimshaw Architects has revealed the design for a 16-soundstage studio production campus for the independent company East End Studios. Located on a 15-acre former industrial site in the Arts District in Los Angeles, the campus will provide creative workplace buildings and production support spaces connected via a series of outdoor terraces and walkways. The project responds to its location and context by moving away from the traditional studio layout and instead opting to create a “vertical campus”. This composition creates a more open public relationship with the downtown neighborhood while ensuring that all campus facilities are well connected.
Production Design: "Gordita Chronicles" and the 1980s Hialeah-Miami Aesthetics
Amy Lee Wheeler is the production designer for "Gordita Chronicles", an HBO series that tells the story of a girl and her family from the Dominican Republic who immigrates to Miami in 1985, after the country's political and economic instability. Upon arrival, the "American dream" brings them an unpleasant surprise after discovering a materialistic city concerned about social status.
How was the home where she lived and the school where she studied? How was the office where her father worked? These were some of the spaces that Amy Lee Wheeler had to design and set with furniture and colors of iconic vintage styles, drawing inspiration not only from old movies, books, and catalogs but also from personal photographs. The construction of the set in Puerto Rico and the ongoing pandemic presented unique and unprecedented challenges, so ArchDaily interviewed her to learn about the work process behind the scenes.
"The Environments Needed to be Abstracted": Stefan Dechant on The Tragedy of Macbeth
Stefan Dechant is a production designer with over 25 years of experience in the industry working alongside reputable filmmakers like James Cameron (Avatar), Tim Burton (Alice in Wonderland), and Sam Mendes (Jarhead). Recently, Stefan served as the production designer for the upcoming Apple TV+ film 'The Tragedy of Macbeth' directed by Joel Coen. Why did this interest us immediately? Because he had the task of creating 35 Black & White, Abstract Sets.
In the following interview with Stefan, he tells us all about the inspiration behind the aesthetic, his working process between sketches and digital, and finally the stage of building all of this. Read more below.
Building Respect: The Production Design Behind Aretha Franklin's Biopic
If you haven't seen Respect, I highly recommend it. The Liesl Tommy-directed biographical film based on the life of American singer Aretha Franklin visually takes us back to the 1960s through a successful set work. Here, Production Designer, Ina Mayhew had the job of creating a series of locations where color palettes undoubtedly evoke more than emotions: Her suburban home from her childhood in Detroit, the sassy jazz clubs of New York City, her luxurious Upper West Side apartment, and finally her ultramodern home in Los Angeles.
Jacinta Leong on Architecture in Movies: "Films Can Tell Us How Things Are and How Things Can Be"
Jacinta Leong is a Production Designer who enjoys the creative and collaborative process of designing environments for narratives. Her work on several movies looks ahead into the future - especially in relation to technology in society. She was recently the Production Designer on the film 2067; Art Director on Alien: Covenant, Mad Max: Fury Road, and Pacific Rim: Uprising; Assistant Art Director on Star Wars Episode II-III; and Set Designer in The Matrix, among others.
We've talked with Leong to get to know her thoughts on the connection between films and architecture. The following interview explores her beginnings and inspirations, as well as her work process in the era of digital tools.
Felicity Abbott: "Production Design Has Been Referred to as Architecture of the Screen"
Production designer Felicity Abbott is behind the great staging of The Luminaries, a mini-series that takes place in New Zealand during the 1860s West Coast Gold Rush. In the below interview, she tells us her thoughts on the connection between films and architecture, addressing her work process and the main challenges on this set.
Luca Tranchino: "Production Design Uses The Same Language as Architecture"
Luca Tranchino is a production designer well known for his participation as an art director in Martin Scorsese’s Gangs of New York, the Aviator, Hugo Cabret, and Disney’s Prince of Persia, among many other productions. His work is designed to take us to magical and historical worlds. We recently interviewed Tranchino to look behind the scenes and uncover connections between film and architecture.
Annie Beauchamp on Designing the Overall Visual Look of Movies: "A Designer’s Work Helps to Drive The Plot"
Production designer Annie Beauchamp contacted me shortly after reading an article about Black Mirror series and what it can teach us about the future of architecture —something exciting for me since she was in charge of the visual look in Striking Vipers, the first episode of the dystopian series' fifth season. Beauchamp who has extensive experience working on major productions such as Sleeping Beauty, The Yellow Birds, Adoration, Top of the Lake China Girl, LEGO's Ninjago Movie, also served as an art director in nothing less than Moulin Rouge.
We've talked with Beauchamp to get to know her thoughts on the connection between films and architecture. The following conversation explores her beginnings and inspirations, her work process, as well as her views on the era of computer visualizations. In addition, we concluded the conversation with a couple of recommendations for a new generation interested in production design.