
This article was originally published on Autodesk's Redshift publication as "A Video Game Is Overtaking Post-Occupancy Evaluation in Architecture."
Evaluating the user performance of a particular building design is obviously a good way for clients and architects to gauge whether their design was successful—or could have been better.
There’s even an entire academic discipline called post-occupancy evaluation (POE) devoted to this concept, and Arup is tapping into it with a network of 22 industry partners using the Building Use Studies (BUS) methodology. Too few designers tap into POE, but with gamified simulations done before projects are built, that could change.