Rendering has become the ultimate tool in the architect’s arsenal for communicating designs directly to clients. But with the seemingly infinite number of real-life material options that exist today, the textures built into rendering programs often fall short. In some cases, one may be able to find appropriate texture maps for their desired materials online, but when experimenting with new materials or unique colors the need for greater customization arises. In the past, perhaps you could attempt to manually create and edit your own texture maps, but this can be a long and arduous process.
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PixPlant 3: Create Custom 3D Texture Maps for Rendering
https://www.archdaily.com/637445/pixplant-3-create-custom-3d-texture-maps-for-renderingAD Editorial Team