We are still at the dawn of the Metaverse, the next wave of the Internet. The current “mainstream” Metaverse platforms serve as experimental containers to host the wildest dreams of virtual worlds where we are supposed to unleash the imagination. However, from a spatial design perspective, they have so far been lame and ordinary. Without the constraints in the physical world, how do we draft the urban blueprints in the metaverse? I believe metaverse planners can find inspiration from Italo Calvino’s Invisible Cities, in which he revealed a poetic and mathematical approach to “urban planning” in the imaginary worlds.
Digital City: The Latest Architecture and News
What Can Metaverse Planners Learn from Italo Calvino’s Invisible Cities
Why Every 3D Designer / Architect Can Benefit From the Creator Economy in the Metaverse
Nike recently acquired RTFKT, a design studio that was founded in Jan 2020, and is known for its virtual “metaverse-ready sneakers and collectibles”. Metaverse land purchases are making headlines with multi-million dollar price tags. We’ve also seen mainstream adoption for NFT art this year and the sales are expected to surge to $17.7 billion by the end of 2021.
Beneath the hype and frenzy, we can spot a fundamental shift that unlocks a new creator economy. It provides the creators with direct access to the market, builds ongoing relationships with fans, and unites strangers in self-governed communities. In this article, we will discuss why every 3D designer/architect should embrace the Web 3.0 movement to adopt a new business logic and benefit from the creator economy in the metaverse?
Tim Fendley Explains why Analog Wayfinding Tools Matter in a Digital World
If you have ever walked around the center of London you will have seen those yellow and dark blue panels featuring maps, local attractions, and walking times dotted along the streets and near bus and tube stops. Credited with redefining city wayfinding, Legible London, as the system is called, is now seen as the benchmark for making cities accessible and legible to residents, commuters, and visitors alike. And now Seattle has launched its own version of the London system, and Madrid will do so next year. Giovanna Dunmall asks Tim Fendley, the founder and CEO of Applied, the spatial experience design practice behind all these projects, why analog is often still so superior to digital, and what makes for good wayfinding.
Architecting the Metaverse
You might have heard that Mark Zuckerberg wants Facebook to become a Metaverse Company, and earlier this year, Epic Games, the company that develops the Unreal Engine announced that it completed a 1 billion round of funding to support the long-term vision for the metaverse. Metaverse is definitely the hottest buzzword in the tech scene. In this article, we will briefly discuss what is Metaverse, who will build it, and most importantly why it matters for architects, and how can designers play a significant role in this upcoming digital economy?
Reparametrize Studio Envisions the Future of Post-War Smart City
Reparametrize Studio has followed up their ongoing research “Re-Coding Post-War Syria”, with a project that focuses on analyzing the damaged fabric of post-war cities through 3D scanning technologies. Taking a Street in Zamalka Town in Damascus, Syria as a case study, the investigation can distinguish the areas in need of reconstruction from the areas in useful conditions.
Reparametrize Studio and Digital Architects Re-Code Post War Syria
Reparametrize Studio and Digital Architects have created an exhibition combining photography and 360-degree projection mapping, to showcase destroyed cities, part of the 2019/2020 Bi-City Shenzhen Biennale of Urbanism/Architecture. As Ziwar Al Nouri, Founder of Reparametrize Studio stated, the project underlines the different possibilities “when numbers meet Architecture and Culture and help us improve human life and the future of our city”.
Zaha Hadid Architects Revealed a Nearly Completed Exhibition and Conference Center, Part of Unicorn Island
The Start-Up exhibition and conference center, the first building within Chengdu's Unicorn Island project, is nearing completion. Conceived by Zaha Hadid Architects, the 67-hectare mixed-use master plan will generate living and working environments for Chinese and international companies.
Rem Koolhaas on Identity and Conformity in the Digital City
As identity-based politics continues to grow in influence, we may do well to examine the effect it has on the way we think about and design our cities. In a recent interview with the Washington Post, Rem Koolhaas discusses these changes - and how they mark an evolution from the generic city concept he introduced in S,M,L, XL.