The interplay of tantalizing eroticism continues within Christian Grey’s luxury tower in the recently-released film sequel, Fifty Shades Darker. In the first film, Grey’s plush apartment played an integral role in undressing the personas of Anastasia Steele, who liberates herself from her chaste existence, and Christian, who exposes the seething and fiery carnal desires and fetishism behind his glorified masculine beauty, charm, and appearance.
Be a Voyeur in Christian Grey’s Revamped “50 Shades” Penthouse With This 3D Model
Upcoming App Promises to Create Basic 3D Models of Existing Spaces in 1 Minute
An upcoming app, named Walkabout Worlds, is hoping to drastically simplify the process of creating a 3D model of existing spaces. Designed as both a tool for turning 360 photographs into 3D models and for creating photographic 3D walkthroughs for VR viewing, the app has turned heads for its demonstration that a 360 photograph can be converted into a rough, simple 3D model in as little as a minute by selecting key points in the image such as the corners of the room, as shown in the video below.
Immerse Yourself in Architectural Spaces Worldwide With the NYT's Daily 360
With 360 camera technology, the ability to transport people into a space through film has become all the more immersive. Viewers are able to turn the viewport in every direction to see the whole scene, or even to put on a headset for a more natural way of viewing a scene. Of course, this has important implications for viewing architecture, which many believe has become too image based, and therefore two-dimensional. 360 videos leave no corners conveniently hidden, as a traditional video or image would, perhaps providing a fuller picture of a place - could this perhaps open up a more human-scale understanding of space?
Call for 360 Videos and Virtual Reality Tours
For years people have presaged the game-changing aspects of Virtual Reality in the field of architecture. Head-mounted displays like Oculus Rift, Hololens and others can trick your body and mind into thinking you are somewhere else--standing on the edge of a cliff, riding a rollercoaster, or walking around a building you haven't constructed yet.
KieranTimberlake is Using Virtual Reality to Design a Home for Future Life on Mars
This article was originally published by Autodesk's Redshift publication as "Life on Mars? Architects Lead the Way to Designing for Mars With Virtual Reality."
Take a Virtual "Fly-Through" of the Star Wars Millennium Falcon With This 3D Model
The Star Wars universe contains some impressive buildings. However, in the original trilogy, it's actually the Millennium Falcon, Han Solo's non-descript yet highly tuned ship, that provides the most important architectural setting for the story's events, acting as the de facto base for our heroes' scheming. While it's certainly not the largest or most complex floor plan in the universe, the interior of the Millennium Falcon is intriguing for the way it resolves the ship's circular shape.
A Virtual Look Inside the Case study house #12 by Whitney R Smith
In designing his (unbuilt) house for the Arts & Architecture Case Study program, Whitney Smith, like Richard Neutra, prioritized the connection to outdoor space. His motivation, however, was more specific than a desire to extend the living area of a small house. Rather, he wanted to create a highly personal space, geared to the passion of his hypothetical client. Seeing conventional plans as a straitjacket for residents who craved appropriate working space within their home (be it a sewing studio or a photography darkroom), he aspired to fit this house to the needs of a keen horticulturist.
4 Virtual Spaces in "Second Life" that Explore Alternatives in Religious Architecture
If you’ve heard of Second Life, the 2000s-era web-based online world with millions of loyal “residents” who populated it with personal avatars, you’re likely to think it has become irrelevant or obsolete. But at the peak of its popularity, the site received a lot of attention for providing users with a potentially dangerous escape from reality—one so powerful that it was not unheard of to leave real jobs, friends, and families for those found within the site.
4 Tips to Get Started With Virtual Reality in Architecture
A Virtual Look Into Richard Neutra's Unbuilt Case Study House #13, The Alpha House
Of the four homes designed by Richard Neutra for the Case Study Houses program, post-war thought experiments commissioned by Arts & Architecture, only one was ever realized. In the imaginary village of the program's many unbuilt homes, next to #6, the Omega house, stands #13, named Alpha. Archilogic’s 3D model gives us a unique chance to experience this innovative concept home.
A Virtual Look Into Mies van der Rohe's Core House
Architecture depends on its time. It is the crystallization of its inner structure, the slow unfolding of its form. – Ludwig Mies van der Rohe
10 Models Which Show the Power of Point Cloud Scans, As Selected by Sketchfab
Traditional 3D models made up of surfaces have for a long time aided us in visualizing buildings and spaces, but they often come at a cost: large models require a lot of storage and processing power, and can become incredibly complex to the point where they are difficult to navigate. As a part of our Selected by Sketchfab series, Sketchfab has their eye on a more efficient, increasingly common method of capturing architectural spaces; namely, point clouds. Point clouds are made up of a set of points located in a three-dimensional coordinate system, that when put together merely give an impression of the surface of an object, or the façade of a building.
This Free Tool Takes 3D Models into VR with One Click
The emergence of virtual reality applications for architecture has been one of the big stories of the past few years – in the future, we’ve been told, VR will become an integral part not just of presenting a project, but of the design process as well.
How Physico-Realistic Rendering Helps Architects Choose the Right Glass for Facades
The physical properties of glass are invaluable and unequaled when it comes to the architect’s material palette. From the time of the cathedrals and the the brilliantly colored stained glass that served a functional and didactic purpose, to the modernist liberation of the floor plan and the exquisitely-framed horizontal views provided by ample windows, architects have turned to glass to achieve not only aesthetic but performative conditions in their projects.
A Virtual Look Into Patrick Bateman's "American Psycho" Apartment
Patrick Bateman’s apartment from American Psycho is one of the most iconic locations in recent film history – his bone-white business card writ large. The sterile set design, by Gideon Ponte, is as impersonally creepy as Christian Bale’s performance (sure, put a telescope by the window, why don’t you; a serial killer without voyeurism just isn’t scary enough.) Archilogic’s interactive 3D model invites you to experience the apartment from the inside – without fear of an axe to the head.
11 Historical Examples of How to Design Doorways, as Selected by Sketchfab
Our friends at Sketchfab have noticed a recurring trend: among the many 3D scans shared on their platform, a significant number are of historical doorways. Often neglected in today’s designs, doors and doorways are essential physical and mental transition points between the interior and the exterior of a building. While Mies van der Rohe’s strive for visual continuity and the use of glass doors has some critical advantages, it is not applicable – or only poorly applicable – to every design case. Fortunately, history shows that visually and spatially differentiating doors and doorways from the rest of a facade can be a resourceful alternative.
Sketchfab Strengthens Commitment to Virtual Reality With New Features
Online model sharing site Sketchfab last week announced three new features intended to solidify its position as one of the web's foremost platforms for sharing VR-viewable 3D models online. Originally launched in January of this year, the virtual reality features of Sketchfab's platform have proven to be popular and has even led to Sketchfab being referred to as "the Youtube of VR."
A Virtual Look Into A. Quincy Jones and Frederick Emmons' Case Study House #24
As A Quincy Jones rightly said, “There’s no unimportant architecture”.[1] The late architect worked alongside his colleague, Frederick E. Emmons, putting their hearts and souls into the design of Case Study House #24, but sadly it was never built. The location in which Case Study House #24 was to be constructed was once a part of the Rolling Hills Ranch, the area which is now popularly known as San Fernando Valley.