The Price Tower, Frank Lloyd Wright’s only realized high-rise building, and a beloved landmark in Bartlesville, Oklahoma, has been going through a financial controversy, with recent developments announcing an October auction, as revealed by the Bartlesville Examiner-Enterprise. Designed in 1952, the tower was commissioned by Harold C. Price, Sr., as a multipurpose tower for commercial and residential use.
Architecture of the Metaverse: The Latest Architecture and News
Frank Lloyd Wright’s Price Tower Set to Close and Go Up for Auction
AI and the Human Vector in Architecture: Embracing Emotional Engagement and Empathy
This article is the tenth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints. In this feature, architect John Marx questions the limits and capabilities of AI in architecture and in creating buildings that resonate deeply with people and communities.
AI, Data, and Predicting Urbanism: Interview with Peter Hirshberg and Anna Fedorova
This article is the ninth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints. In this feature, architect John Marx interviews Peter Hirshberg, chairman, and Anna Fedorova, principal at the Maker City Project.
The Metaverse Unleashed: The Rise of Human-Scale Digital Venues
This article is the eighth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints. In this feature, architect John Marx interviews Heather Gallagher, an international expert in transformative events and the experience economy and former Head of Technology at Burning Man.
How AI Will Make Everyone a Better Designer: For Better or Worse
This article is the seventh in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.
In so many ways the introduction of AI software has created a sense that we live in a world predicted by science fiction novels. We commonly have rested on the assumption that computers will never be capable of designing. That time has now arrived, and with it comes an opportunity to confront the positives and negatives these new technologies offer.
Prompting Creativity: The Role of AI in Visualization and Design Tools for Architects
Nowadays, architectural work is closely linked to technology and the advances that emerge in this field. In that sense, various aspects of artificial intelligence have been widely discussed. The reality is that, rather than plunging into a competition of capabilities between Architects vs AI, —with nuances that could evoke some aspects of the ideology of 19th-century English Luddites— advances in this field can be seen as tools to optimize processes and open new perspectives within the profession.
In this context, architecture often spans various stages, from early phases where data decisively shapes built environments to later ones where generative design tools for spaces play a fundamental role in spatial configuration. In this process, visualization plays the crucial role of graphically understanding the expression of what is being designed. Thus, iterating on the visualization and evaluating each of the results is vital not only to express ideas but also to use those visualizations to interpret aesthetic elements.
Can AI Make Architects Better Storytellers?
This article is the sixth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.
Artificial Intelligence is at the genesis of creating fundamental changes in the way we design and construct buildings and cities. Some of these changes will be abrupt and disruptive to normative practice. Others will take more time to feel the effect of this new technology, but the change will be pervasive. When combined with the Metaverse, AI will also offer vast opportunities for the profession to expand and grow. The kinds of spaces and environments we design in the Metaverse will be, in some aspects, very different from what we currently design in the physical world alone. AI evolves every day, and we are compelled to learn while we innovate. AI has proven it is a powerful tool to assist designers and offers the potential to challenge us to alter our design process. Combining AI with narrative design is one of those challenges.
Textures, Skyscrapers, and Urban Landscapes: When Anime Meets Architecture
World War II left a profound influence on the evolution of society, introducing significant changes in the fields of urban planning and architecture. During the 1930s, the Congrès Internationaux d'Architecture Moderne (CIAM) promoted modernism on an international scale. After the war, this architectural movement became firmly established as the dominant one, driven by the imperative of reconstruction and technological advancements. Influential figures like Le Corbusier and Alvar Aalto spearheaded this movement.
In 1959, the same year as the final CIAM meeting, Japanese architects like Kenzō Tange, Kishō Kurokawa —the designer of the Nakagin Capsule Tower—, and Kiyonori Kikutake began to explore new approaches to urban design and architecture, known as the Metabolist movement. This exploration was particularly significant in the context of Tokyo's rapid repopulation after the war and the scarcity of resources for reconstruction. Innovative concepts such as Marine City, The City in the Air, and the 1960 plan for Tokyo emerged, which proposed the city as a constantly evolving organism and emphasized the relationship between humans and their built environment. These ideas shaped the concept of "megacities" and reflected Japan's creative response to its challenging postwar situation.
Navigating the Metaverse with your AI Concierge
This article is the fourth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.
Of all the attributes that will define the Metaverse the single most important is that of experience. As we move more deeply into the Anthropocene Era humans seem to be shifting their interests from collecting things to collecting experiences. As the demand for experiences grows more intense and detailed, the need for content, and the clever and effective use of that content, will rise exponentially. From a more detailed perspective, the management and quality of those experiences will determine the initial success of the Metaverse. This is where the concept of a Responsive AI Concierge comes into play.
Placemaking in the AI Era
This article is the second in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.
For architects, one of the most captivating aspects of AI and the Metaverse is that of placemaking. How do we create compelling places that bring people to this new world and enable them to enjoy their experience there, getting them to return once the novelty has worn off? How much of this digital world needs to connect back with our day-to-day physical environs for it to feel meaningful and how do these artificial cities, towns, and neighborhoods come to life?
Next Generation Goggles: Augmented Reality Meets Virtual Reality
This article is the fifth in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.
Science fiction writers inspire us with bold and provocative visions of the future. Huxley, Orwell, Assimov, and Bradbury easily come to mind. They have imagined great advances in technology and oftentimes predicted shifts in social structure that were a result of the human need to open Pandora's Box. A large part of the charm and allure of science fiction is the bold audacity of some of these predictions. They seem to defy the laws of nature and science, and then, faster than you might have thought, the spectrum of human inventiveness makes it so.
7 Interviews with Architecture Professionals Discussing Digitization, the Metaverse and the Future of Architecture
Architecture as a profession is both deeply rooted in the past and driven by innovation. During the past few years, we have seen technology advancing at an unprecedented pace, developing tools and systems that change the way we understand the world. Digital spaces are becoming an accessible reality, as the metaverse is promising to enhance human interaction. Other digital tools such as robotic construction technologies, AI-generated images, and immersive virtual-reality equipment are likely to have a direct impact on the construction industry.
These topics are addressed by forward-looking architects, designers, and building industry professionals. Among others, contemporary artist Krista Kim talks about the economy of the metaverse, architect Alper Derinboğaz draws attention to the challenges facing the new generations of architects, and ICON founder Jason Ballard reveals the implications of technological innovations.
Defining The Impact of The Metaverse
This article is the first in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.
The Metaverse is currently hard to define. Try to think of it as the bringing together of the abundance of virtual communities we have created over the years on Facebook with the enormous range of leisure opportunities akin to shopping on Amazon. Yet, the Metaverse goes far beyond this and makes a new type of landscape possible by playing on the very qualities of placemaking we know from the cities, towns, and villages we inhabit worldwide. The Metaverse is a transactional space, and perhaps above all an experiential space where unexpected events take place and, importantly, shared events are enjoyed on an individual and communal basis.
Experiencing Reality in the Metaverse from Life-Like to Surreal
This article is the third in a series focusing on the Architecture of the Metaverse. ArchDaily has collaborated with John Marx, AIA, the founding design principal and Chief Artistic Officer of Form4 Architecture, to bring you monthly articles that seek to define the Metaverse, convey the potential of this new realm as well as understand its constraints.
"I had lunch on the moon, took a swim in a shadowy lake on Mars, played croquet with the clouds, and chased rainbows under the sea, all in one glorious afternoon" ... how real and meaningful these experiences felt will be greatly influenced by how and where you interact with a Metaverse opening near you soon. While in a fundamental sense, the Metaverse can be seen as a series of overlapping economic intentions, there is a unique and important opportunity for architects and designers of space and place to influence the outcome of these efforts and to create a more humane and vibrant future.
Generative Space Design: Exploring 8 Transformative Tools in Architecture
In architecture, drawing is a technical and artistic expression that involves creating visual representations using various analog instruments. While drawing remains relevant and current in practice today, efforts have been made to carry out architectural tasks and studies more efficiently. The drafting machine, a significant development in this regard, enabled precise strokes using fewer instruments. However, the emergence of computational tools, such as computer-aided drafting (CAD), has revolutionized the workflow by leveraging the advantages offered by computers. Architects can now play a more direct and creative role in the design process, reducing their reliance on time-consuming drawing and repetitive tasks. Moreover, workflow enhancements have fostered more effective collaboration among different stakeholders in the architectural process.