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Reaffirming the Essential Role of Drawing in Design

This article was originally published on Common Edge.

In 2012, the Yale School of Architecture held a conference on the topic of drawing. It posed a couple of provocative questions: Was the study and practice of architecture already beyond it? Was it is even necessary to draw in order to be an architect? Mark Alan Hewitt’s new book, Draw in Order to See (ORO Editions), is a resounding affirmation that not only must architects draw, they cannot help but do so—it’s like breathing. The connection between the hand and the eye, between a soft pencil and a toothy sheaf of paper, is how architects, in fact, “see.”

Foster + Partners Unveils Lusail Towers in Qatar, a Landmark Project for a New Central Business District in the City

Foster + Partners has revealed its latest project for Qatar, a 1.1 million-square-meter landmark development consisting of four high-rise buildings. Part of a larger masterplan also designed by the architects, to be completed ahead of the 2022 Football World Cup in Qatar, Lusail Towers is envisioned as a “catalyst for a new central business district in the city”.

Snøhetta Introduces New Transformative Architectural and Landscape Features to Austin's Blanton Museum of Art

Transforming the typical artistic experience, Snøhetta proposed a design to renovate the Blanton Museum of Art at The University of Texas at Austin. The comprehensive grounds remodeling seeks to “unify and revitalize the museum campus, […] through architectural and landscape improvements”. Construction is scheduled to begin in early 2021 and conclude by late 2022.

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'Cyberpunk 2077' Is an Architecture Critique With Nothing to Say

I know what you are wondering and the answer is medium and circumcised. These are just a couple of characteristics that play a part in determining the outcome of Cyberpunk 2077, the most anticipated video game release of 2020 (and possibly ever) by CD Projekt RED. As a player, you experience the main storyline through a genderfluid avatar named V. The game’s namesake stems from a science fiction genre that at its core presents a dystopian hyper-capitalist society intended as a reflective critique of contemporary life—think Philip K. Dick’s work or Ernest Cline’s Ready Player One novel. There are plenty of well-documented issues pertaining to the game, from its perpetuation of techno-orientalism in science fiction to a buggy release resulting in too much attention on the phallic options described above. The game’s criticism of contemporary culture mostly falls flat but inadvertently it has some scathing things to say about architecture.

How Does Spot Work? The Robot That Compares Design to Reality at the Construction Site

In November of 2020, Foster + Partners announced a collaboration with the robotics design company Boston Dynamics. Together, the two have been testing Boston Dynamics’ robot dog, Spot, to help capture and monitor progress on construction sites. The robot boasts the dexterity to climb stairs, avoid obstacles, and traverse rough terrain, allowing it to monitor building sites and collect data quickly and easily. In this way, designers and contractors can remedy errors rapidly and at minimal cost, ensuring that projects progress according to their set timeframes and budgets. With manual data collection, errors might be noticed at a much slower rate and communication between contractors may suffer as well. Thus, Spot optimizes construction monitoring and on-site collaboration.

Why Landscapes Designed to Flood Are Environmentally Sound

A “floodscape” could be seen as a contradiction in terms: Flood spreads wherever gravity leads it, covering the familiar topography with a dark, gray, and uniform blanket. In that regard, flood is amorphous, as it can distort and temporarily erase forms and features from the visible landscape—nothing that could be described as a “scape” in the sense of articulated and meaningful scenery.

But when the boundaries of a flood are not just defined by the quantity or the velocity of water but also by landforms and structures carefully designed and placed to influence and shape the “disaster,” the result can be considered as a landscape, physically and culturally defined by flood.

NORD Architects and BBP Arkitekter Win Competition to Design Copenhagen's New "Food Culture" Public School

NORD Architects and BBP Arkitekter recently won the competition to design and build a new public school in one of Copenhagen's most dense urban districts. The challenge of the design was to create a structure that properly fits in the already complex context, complementing the district's "high urban density, postindustrial heritage, and vital infrastructure".

GRAFT Designs Modular Ultra-Charging Stations for E.ON Drive

GRAFT and Brandlab have created a prototype for an ultra-fast charging station for E.ON Drive in Europe. The extendable system of modules was made to adapt to different sites and parking conditions. Reimagining the stopover for the future, the project focuses on user experience and integrated design as filling stations evolve over time. The design features a steel skeleton roof structure that can be customized with diverse panel materials, photovoltaics and responsive lighting.

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From Ancient Rome to Contemporary Singapore: The Evolution of Conservatories

According to Pliny, Roman Emperor Tiberius’s doctors instructed their charge to consume a fruit of the Cucurbits family each day. To grow these melon and cucumber fruits year-round on his home island of Capri, Tiberius directed construction of specularia: “[He] had raised beds made in frames upon wheels, by means of which the Cucumis were moved and exposed to the full heat of the sun; while, in winter, they were withdrawn, and placed under the protection of frames glazed with mirror-stone.”

Sliding Windows in High-Rise Buildings: How Air-Lux Systems Ensure Air and Water Tightness

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The first-ever sliding window system for skyscrapers by Swiss company Air-Lux has already proven itself under stringent US testing conditions. Just why it is the first to be suitable for high-rise buildings, with their enormous wind loads, is explained here.

ZHA Wins Competition to Build Tower C at Shenzhen Bay Super Headquarters Base

Zaha Hadid Architects (ZHA) has won the design competition to build Tower C at Shenzhen Bay Super Headquarters Base, in China. The winning design is a multi-dimensional vertical city of two naturally-lit towers that respond to the city's urban intersections.

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Italy to Rebuild the Colosseum with Retractable Floor

The Colosseum will undergo a renovation with a new, retractable floor platform. In ancient Rome, thousands gathered to watch enslaved gladiators, criminals, and wild animals fight to the death. These fighters and caged animals would emerge from the ground through secret tunnels beneath the arena’s wooden and sand-covered floor. Colosseum director Alfonsina Russo told the Times that the plan is to host concerts and theater productions on the new floor.

What Is Open-Source Urbanism?

Many initiatives around the world have lately focused on ways to improve the urban environment through the actions of their inhabitants, be it in designing, building, or managing projects. Open-source urbanism is a collaborative approach that seeks to enhance the citizens' capacity for change.

An in-depth look at the concept of open-source urbanism is happening nowadays, and one can find many different definitions and approaches to it. But overall, open-source urbanism can be defined as the co-production of open-source common urban assets.

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​Civic Works: Iconic Dallas Landmarks Rethinking Design in Texas

Dallas is home to a high concentration of structures by world-renowned architects. With some of the most iconic architecture per square mile of any American city, Dallas boasts designs by six Pritzker Prize Laureates, all within close distance to the up and coming Arts District. From Norman Foster’s Opera House to Thom Mayne’s Museum of Nature and Science, these projects are emblematic of a larger city-wide design culture.

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Medieval Brutalism: The Entrance of Switzerland's Castelgrande Captured by Simone Bossi

Situated on Ticino's rocky peaks are the historic Medieval Castles of Bellinzona: Montebello, Sasso Corbaro, and Castelgrande. And while all three castles and their fortifications have become part of UNESCO's World Heritage Sites, it is not only the ancient walls that leave visitors enchanted, but the gateways that leads to them.

Architectural photographer Simone Bossi decided to solely capture the castle's entrance, displaying how a dialogue between the organic forms of nature and refined man-made walls can be as majestic as a historic fortress.

Weiss/Manfredi Reimagines Iconic U.S. Embassy Campus in New Delhi, India

Multidisciplinary design practice Weiss/Manfredi has broken ground on the reimagined U.S. Embassy campus in New Delhi, India. Designed for the U.S. Department of State with the Bureau of Overseas Buildings Operations, the project aims to support the U.S.-India Comprehensive Global Strategic Partnership with a new chancery building for the embassy. The project includes restoring Edward Durell Stone’s early modernist Chancery Building and remaking the 28-acre compound into a resilient campus.

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Architecture in Mexico: Projects that Highlight the San Luis Potosí Territory

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San Luis Potosí has become one of Mexico's busiest destinations for both national and international tourism. Thanks to a population boom throughout the state, Mexican architects have dedicated themselves to designing residential, cultural, and recreational buildings that highlight the region's architectural style and traditions. In this article, we present a few of these projects to illustrate a portion of Mexico's vibrant and varied architecture.

The Second Studio Podcast on Sharing Design Process Tips for Designers and Architects

The Second Studio (formerly The Midnight Charette) is an explicit podcast about design, architecture, and the everyday. Hosted by Architects David Lee and Marina Bourderonnet, it features different creative professionals in unscripted conversations that allow for thoughtful takes and personal discussions.

A variety of subjects are covered with honesty and humor: some episodes are interviews, while others are tips for fellow designers, reviews of buildings and other projects, or casual explorations of everyday life and design. The Second Studio is also available on iTunes, Spotify, and YouTube.

This week David and Marina discuss the design process. The two discuss researching, using intuition, their six different ways to test if an ‘in-progress design’ is good and how it can be bettered (the different mediums test, the abstraction test, the architectural criteria test, the development test, the conceptual sequence test, and the excitement test), why a consistent step-by-step process is problematic, how the design process if viewed differently by designers and non-designers (clients), and solving designer’s block.

Traditional Solutions, Modern Projects: Wooden Screens for Sun Protection and Ventilation

Throughout history, sunshades--light-weight screens typically made of interwoven wooden reeds--have been the go-to method of sun protection and temperature control for dwellings across civilizations, especially those located in tropical and Mediterranean climates. While offering protection from the sun's heat and rays, sunshades also allow air to permeate, making them an effective and economical cooling system for interior spaces. 

MAD Unveils Under Construction “Train Station in the Forest” in Jiaxing, China

MAD Architects has just unveiled its design for the “Train Station in the Forest.” Under construction and scheduled for completion by July 1st, 2021, the project is located in the center of Jiaxing, in southeast China, in close proximity to Shanghai, Hangzhou, and Suzhou. Covering an area of 35.4 hectares, the intervention consists of rebuilding the historic station while creating a new infrastructural annex underground. It also includes the creation of plazas to the north and south and the rehabilitation of the adjacent People’s Park.

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ON-A Designs Rooftop Park to Cover FC Barcelona Football Stadium

ON-A Architecture Studio has designed a proposal to cover the FC Barcelona football stadium with a rooftop park in Spain. Converting the stadium into a 26-hectare park, the project aims to re-nature the stadium's surrounding area. Called Nou Parc, the design features a new topography that would also create a forest for the city of Barcelona.

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