After built structures become disused or abandoned, adaptive reuse can be the perfect way to breathe new life into an old building, while conserving resources and historic value. Whether due to environmental reasons, land availability or the desire to conserve a historic landmark, countless architectural firms worldwide are turning to adaptive reuse as a solution to some of the modern problems of the built environment.
With this in mind, we have compiled a list of 20 creative adaptive reuse projects, each of which utilizes an old structure to create a revitalized form in its own distinct way.
See how a former chapel, water tower and 19th century slaughterhouse were transformed and given new life, after the break.
Perhaps the most detested midtown skyscraper by the public, this huge tower has, nevertheless, always been a popular building with tenants for its prime location over Grand Central Terminal and its many views up and down Park Avenue. It is also one of the world’s finest examples of the Brutalist architecture, commendable for its robust form and excellent public spaces, as well as its excellent integration into the elevated arterial roads around it.
However, it is also immensely bulky and its height monstrous. As shown in the photograph ahead, the building completely dominates and overshadows the former New York Central Building immediately to the north, which had been designed by Warren & Wetmore as part of the “Terminal City” complex. The New York Central Building, now known as the Helmsley Building, straddled the avenue with remarkable grace and its distinguished pyramid. As one of the city’s very rare, “drive-through” buildings, it was the great centerpiece of Park Avenue. But by shrouding such a masterpiece in its shadows, quite literally, the Pan Am Building (today the MetLife building) desecrated a major icon of the city that will unfortunately will never recover from this contemptible slight on such a prominent site.
https://www.archdaily.com/783927/how-the-metlife-building-redefined-midtown-manhattanCarter B. Horsley
Secluded behind a screen of tall bamboo shoots in West Hollywood, Los Angeles, the Kings Road House may be considered the first home ever built in the Modernist style.[1] Designed by Rudolf Schindler in 1921, the architect’s use of tilt-slab concrete construction (highly innovative at the time) and an informal studio layout, set it apart from its contemporaries; indeed, the design would set the tone for other Modernist residential design for decades.
From the use of animal skins to create the envelope of a tent, to building structures from bones, and using dried mud for masonry, humans have long turned to the earth for inspiration and to provide us with the materials to build.
For ArchDaily’s second Project of the Month we want to highlight the versatile ways that architects can embrace ancient traditions. Kengo Kuma’s China Academy of Arts’ Folk Art Museum combines traditional techniques with recycled materials to create a subtle yet powerful structure.
https://www.archdaily.com/783547/project-of-the-month-februaryAD Editorial Team
As we become a planet of city-dwellers, planners and urban designers have an imperative to design communities that perform better than ever before. But what exactly does “performance” mean? Communities should have energy and water-saving systems, but at a high level there also needs to be a more holistic approach to creating a sense of place and connection, while at the same time being accessible to different demographics and vibrant all throughout the day. Here are five essential ingredients for designing a high-performance community.
https://www.archdaily.com/783748/5-steps-to-creating-high-performance-communitiesNoah Friedman and Kristen Hall
Originally built as the headquarters for the Finnish Communist Party, the House of Culture (Kultuuritalo in Finnish) has since established itself as one of Helsinki’s most popular concert venues.[1] Comprising a rectilinear copper office block, a curved brick auditorium, and a long canopy that binds them together, the House of Culture represents the pinnacle of Alvar Aalto’s work with red brick architecture in the 1950s.
"In my practice I try to have fun doing architecture and designing architecture, and I try to play with architecture at the same time," explained Moon Hoon in ArchDaily's recent interview with the architect at the Chicago Architecture Biennial. "So sometimes my clients are very jealous—how come you're having fun getting paid—so I try to hide a little bit and say I'm a very serious guy, but most of the time I have great fun with architecture."
In this new video produced by Moon Hoon and Tomeny Kisilewicz, that sense of fun isn't being hidden much at all: the 5-minute film, which constructs a fantasy narrative around the existence of Moon Hoon's recently completed Wind House, is 50% surreal formal association, 50% sci-fi horror and 100% architectural fever dream.
It’s time for the profession to prepare. New software and hardware platforms are emerging that allow immersive environment representation—aka virtual reality, or VR—along with gestural modeling, or the translation of hand movements captured via computer vision into design information. Taken together, these two tools allow designers to visualize and virtually inhabit three-dimensional spatial conditions at “full scale,” where we can do design work with intuitive hand and body motions. The implications for architectural practice are dramatic.
First, it means we need to create new interfaces and custom workflows. The keyboard and mouse take a backseat in the design process. Second—and best of all, in my opinion—these platforms for augmented reality (AR) or VR stand to reengage the designer’s hands in the act of making, digitally.
Now, thanks to a restoration led by New York City firm Beyer Blinder Belle, the iconic building has been transformed into the Met Breuer—the bold new showcase for the Metropolitan Museum of Art's renewed embrace of modernist and contemporary art. It will open to the public on March 18, 2016, and as the crowds ready to descend, the curators and architects are no doubt anxious to see whether, by faithfully adhering to Breuer's original vision, the restored building will succeed in both delighting museum-goers and helping redefine the Met's public image.
"Design always presents itself as serving the human," state Beatriz Colomina and Mark Wigley, "but its real ambition is to redesign the human." Their curatorial statement for the 3rd Istanbul Design Biennial, which will open later this year and is themed around the title Are We Human? The Design of the Species: 2 Seconds, 2 Days, 2 Years, 200 Years, 200,000 Years, brims with reflective and often prescient statements such as this. All that will be encompassed by this Biennial, they say, will revolve around one pressing provocation: that design itself needs to be redesigned.
If one thing is certain, this Biennial will not come off as a 'trade show'. Wigley (New Zealand) and Colomina (Spain)—both Professors of Architecture at US institutions (Columbia and Princeton, respectively), theorists, writers, and critics—have exerted a profound influence on architectural discourse and pedagogy over the course of their careers. This Biennial, on the other hand, serves as their first formal foray into the world of 'design' – a field which few architects actively engage with.
In this exclusive interview with ArchDaily the curators discuss their intentions, criticise the traditional 'Biennial' model, and describe how they—alongside Andrés Jaque and the Office for Political Innovation—intend to spatialise the show against the backdrop of Istanbul – one of the great nexus of the world. Here, they also formally announce the launch of an Open Call for two-minute films.
Yesterday, ArchDaily celebrated 8 years online. And, while every birthday is a special occasion, this year feels to us to be particularly special: in the past year we've achieved many milestones, including the launch of both ArchDaily China and ArchDaily Perú, a move to a new platform and a new design and so many other steps forward; at the same time, in the Pritzker Prize, the Venice Biennale, and other organizations around the world, we're seeing the acceptance of a type of architecture that has always been a key part of our mission statement.
With those things in mind, now seems like a very good time to look back at how we got here - in particular, to look at some of the most notable architectural projects that have defined our time so far on the web. Our selection of 50 projects includes buildings by Pritzker Prize winners (and a number of architects who are sure to be future Pritzker Prize winners), it includes Building of the Year award winners and runners-up, and of course it includes projects that have inspired architects around the world.
This collection of projects also demonstrates the power of ArchDaily's database - an immense library of over 21,000 projects which we are adding to every day, but one which we are also working hard to give you the tools you need to make use of. With our My ArchDaily platform and our faceted search, these and many, many other projects are always at your fingertips for your inspiration, education and enjoyment.
https://www.archdaily.com/783495/editors-choice-50-essential-projects-from-our-databaseAD Editorial Team
It is said that the best design solutions are often found when a project comes with a very strict set of parameters. So it makes sense that architectural games, with their coded restrictions and rigid rulesets, tend to draw out a particular kind of creative problem solving. Recently, games like SimCity and Cities: Skylines have inspired designers to experiment with constructing virtual cities without the fear of causing real-life consequences. In turn, these creations have inspired new perspectives on real-world designs.
The newest entrant to the world of architectural gaming is Block’hood, a neighborhood-building simulator that challenges the user to create a functioning community out of 1x1x1 blocks of various program. The interface features bold, stirring graphics from an axonometric view and effects that cycle between day and night. Block’hood taps into the simple desire to play with blocks, and then ups the ante by making the blocks’ existence vulnerable to the environmental conditions you create.
In the past eight years the world has seen important changes – stemming from natural catastrophes, global warming, war, diseases, political and economic crisis among other things – all of which have a direct impact on the way we inhabit our planet and therefore how architects and planners are managing context-related designs for community living.
The importance of socially engaged architecture was highlighted by this year's Pritzker Prize winner Alejandro Aravena, whose work appeals to the idea of an active, committed architect who seeks for a democratic urban environment. This development also resonates strongly with ArchDaily's mission statement "to improve the quality of life of the next 3 billion people that will move into cities in the next 40 years, by providing inspiration, knowledge and tools to the architects who will have the challenge to design for them."
Therefore, in celebration of ArchDaily's 8th birthday, our Projects Team curated a selection of 24 exemplary projects divided into 3 categories. Each of these projects published over the past 8 years dedicate their design to find greater social, community, civil and humanitarian needs.
https://www.archdaily.com/783459/a-look-back-8-years-of-social-and-urban-projectsAD Editorial Team
As the founder of SITE, an architecture firm most widely-known for their seminal series of stores for BEST in the 1970s, James Wines has become something of an anomaly in the field of architecture: originally an artist, his approach of creating architecture as a form of cultural criticism struck a chord almost universally, delighting critics and the public alike. In this interview, the latest in Vladimir Belogolovsky's “City of Ideas” column, Wines explains the ideas behind those early designs and how his subsequent works have continued that thread of ideas.
In recent years, there has been a lot of discussion about what architecture's ultimate purpose might be - with answers ranging from the creation of form to the correction of societal ills. But according to Lance Hosey, perhaps the least useful definition currently in circulation is that architecture is "art." In this article, originally posted to his blog on the Huffington Post, Hosey argues that the concept of architecture as a form of art is not only misleading to the public, but also potentially damaging to society.
In July, I wrote that when architects use the bodies of specific women such as Marilyn Monroe or Beyoncé as "inspiration" for buildings, they objectify both women and architecture. Many readers didn't like this: "Anyone complaining about where an artist gets thier [sic] inspiration dosn't [sic] understand what an artist or art is," protested one. "What's wrong with using the female form for artistic inspiration?" asked another; "I can think of nothing more beautiful." And another: "Music, Structures, Paintings, anything artistic is not degrading. It's beauty."
The message: Architecture is art, and where artists get their inspiration isn't up for debate, since it's personal to the artist.
Today, on International Women's Day, we wanted to open up a discussion among ArchDaily readers to see what else could be done. What more could architects, institutions and indeed even the media do to close the gender gap in our profession? Let us know in the comments below and the best responses will be featured in an upcoming article.
For nearly two millennia, European architecture was closely affiliated with and shaped by Christianity. Prior to the advent of Modernism, there was scarcely a style that was not promoted, or more likely defined, by the designs of churches. Such a hypothesis makes it difficult to imagine Medieval England outside the purview of GothicCathedrals, or Renaissance Italy as separate from its Basilicas. But with the Industrial Revolution and the economic and population growth that ensued, infrastructure and housing became the new symbols and necessities of cultural representation, finding their ultimate expression in the ease and simplicity of Modernism. The field of architecture, so long shaped and dominated by the church, had been subsumed by the changing concerns of a commercially driven society. Of course there were still churches being built, but the typology that once defined architecture in its ubiquity became novel and rare. Or so we’ve all been lead to believe.
Surprising as it might be, in the wake of World War II and under Soviet control, Poland built more churches than any other country in Europe. The majority were built in the 1980s, at a time when church construction was neither authorized nor forbidden, and as a result played a pronounced role in Cold War politics. The construction of these churches was a calculated affront to the proletariat-minded Modernism of the Soviets. In their project Architecture of the VII Day, Kuba Snopek, Iza Cichońska and Karolina Popera have sought to comprehensively document these Polish churches and the circumstances of their construction. Unique not only in how they defied the prefabrication and regularity of the Eastern Bloc, the churches were community-led endeavors that relied on local funding and input, long before these practices became buzzwords in 21st century architectural circles.
We want to see your designs for an architecture Easter Egg! Download the design template below and illustrate/animate/build a small celebration of springtime. We'll be accepting entries until March 24, at 12:00 pm EST and we'll publish our favorites on March 25!
https://www.archdaily.com/782907/call-for-submissions-architecture-themed-easter-egg-designAD Editorial Team