A two-day event will be held on Saturday, March 19, and Sunday, March 20, 2016, in Moscow, Russia, to celebrate the 94th anniversary of the Shukhov Tower and the official launch of a petition to save the Constructivist landmark, which faces a "looming threat of demolition." The tower is on the 2016 World Monuments Watch, as well as the World Monument Fund’s biennial list of at-risk cultural heritage sites worldwide.
Built between 1919 and 1922 by Vladimir Shukhov, the tower is a landmark in the history of structural engineering, and “is an emblem of the creative genius of an entire generation of modernist architects in the years that followed the Russian Revolution.”
When we began these bi-weekly round-ups of readers' comments back in October, we did so with one key aim: to encourage open, democratic debate with a very low barrier for entry - the type of internet-enabled debate that many architecture critics and publications have given up on. This week, we got a taste of just that kind of rational, professional debate as our readers picked apart the popular opinion in the wider media that the renovation of Cádiz Castle was "a perfect example of how not to restore an old castle." Alongside debates on whether architecture is a form of art and what the AIA should be doing about sustainability, read on to see what our readers had to say after the break.
Following an invitation by the city of Bordeaux in December 2015, Sou Fujimoto Architects and laisné roussel have revealed their proposal “Canopia”: a mixed-use development, featuring a 50-meter-tall residential building made of wood and offering 199 homes, 3,770m² of office space and 500m² of retail outlets in Bordeaux, France. The tower would be one of the tallest wooden buildings in the world. Read more about this project after the break.
The latest edition of Section D, Monocle 24's weekly review of design, architecture and craft, examines the architectural competition: "a critically important but less visible facet of the architectural world." Monocle's Henry Rees-Sheridan talks to Jacob van Rijs, co-founder of MVRDV, about how the practice incorporates unbuilt plans and competition entries into its business model; Malcolm Reading, head of "the leading independent organiser of architectural competitions in the UK," about what goes into creating a successful architecture competition; and ArchDaily Editor James Taylor-Foster about how the unbuilt world affects the built.
https://www.archdaily.com/784069/monocle-24-talk-to-mvrdv-and-malcolm-reading-about-the-architectural-competitionAD Editorial Team
Ask some people, and they'll tell you that pop-up architecture is a quintessentially 21st century form of architecture, but in fact the idea goes back over 2000 years. In this article originally published on Curbed as "The Rise and Rise of Pop-Up Architecture," Marni Epstein-Mervis traces the development of pop-up architecture right from its origins in ancient Rome, analyzing how the phenomenon has transformed into what we recognize today.
For five weeks in August and September 2015, street artist Banksy opened a dystopian theme park with Disney-esque castles and theme rides in the seaside town of Weston-super-Mare in southwest England. Attractions included a police van mired in the muck and goo of a forgotten cityscape, and an overturned pumpkin coach and horses with Cinderella tossed half outside of it. These installations, one a commentary on our police state and the other a commentary on celebrity and the tragic death of Princess Diana, were just two of the many pieces at last summer’s temporary "bemusement" park, which Banksy called Dismaland. After its run, the timber and fixtures were sent to a refugee camp—home to over 3,000 people, mostly from Sudan, Eritrea, and Afghanistan—near Calais in France.
Pop-ups like Dismaland are everywhere. The impermanent, unexpected, and even slightly irreverent have become community staples. We can visit pop-up amusement parks, shop at pop-up stores, eat at pop-up restaurants, and stay at pop-up hotels. "Architecture has transitioned into an experience. An experience where, purposefully, it is difficult to tell the difference between the design and the art installation," says Melanie Ryan, Design Principal at the Los Angeles-based experiential and mobile design house Open For Humans.
After built structures become disused or abandoned, adaptive reuse can be the perfect way to breathe new life into an old building, while conserving resources and historic value. Whether due to environmental reasons, land availability or the desire to conserve a historic landmark, countless architectural firms worldwide are turning to adaptive reuse as a solution to some of the modern problems of the built environment.
With this in mind, we have compiled a list of 20 creative adaptive reuse projects, each of which utilizes an old structure to create a revitalized form in its own distinct way.
See how a former chapel, water tower and 19th century slaughterhouse were transformed and given new life, after the break.
Perhaps the most detested midtown skyscraper by the public, this huge tower has, nevertheless, always been a popular building with tenants for its prime location over Grand Central Terminal and its many views up and down Park Avenue. It is also one of the world’s finest examples of the Brutalist architecture, commendable for its robust form and excellent public spaces, as well as its excellent integration into the elevated arterial roads around it.
However, it is also immensely bulky and its height monstrous. As shown in the photograph ahead, the building completely dominates and overshadows the former New York Central Building immediately to the north, which had been designed by Warren & Wetmore as part of the “Terminal City” complex. The New York Central Building, now known as the Helmsley Building, straddled the avenue with remarkable grace and its distinguished pyramid. As one of the city’s very rare, “drive-through” buildings, it was the great centerpiece of Park Avenue. But by shrouding such a masterpiece in its shadows, quite literally, the Pan Am Building (today the MetLife building) desecrated a major icon of the city that will unfortunately will never recover from this contemptible slight on such a prominent site.
https://www.archdaily.com/783927/how-the-metlife-building-redefined-midtown-manhattanCarter B. Horsley
Secluded behind a screen of tall bamboo shoots in West Hollywood, Los Angeles, the Kings Road House may be considered the first home ever built in the Modernist style.[1] Designed by Rudolf Schindler in 1921, the architect’s use of tilt-slab concrete construction (highly innovative at the time) and an informal studio layout, set it apart from its contemporaries; indeed, the design would set the tone for other Modernist residential design for decades.
From the use of animal skins to create the envelope of a tent, to building structures from bones, and using dried mud for masonry, humans have long turned to the earth for inspiration and to provide us with the materials to build.
For ArchDaily’s second Project of the Month we want to highlight the versatile ways that architects can embrace ancient traditions. Kengo Kuma’s China Academy of Arts’ Folk Art Museum combines traditional techniques with recycled materials to create a subtle yet powerful structure.
https://www.archdaily.com/783547/project-of-the-month-februaryAD Editorial Team
As we become a planet of city-dwellers, planners and urban designers have an imperative to design communities that perform better than ever before. But what exactly does “performance” mean? Communities should have energy and water-saving systems, but at a high level there also needs to be a more holistic approach to creating a sense of place and connection, while at the same time being accessible to different demographics and vibrant all throughout the day. Here are five essential ingredients for designing a high-performance community.
https://www.archdaily.com/783748/5-steps-to-creating-high-performance-communitiesNoah Friedman and Kristen Hall
Originally built as the headquarters for the Finnish Communist Party, the House of Culture (Kultuuritalo in Finnish) has since established itself as one of Helsinki’s most popular concert venues.[1] Comprising a rectilinear copper office block, a curved brick auditorium, and a long canopy that binds them together, the House of Culture represents the pinnacle of Alvar Aalto’s work with red brick architecture in the 1950s.
"In my practice I try to have fun doing architecture and designing architecture, and I try to play with architecture at the same time," explained Moon Hoon in ArchDaily's recent interview with the architect at the Chicago Architecture Biennial. "So sometimes my clients are very jealous—how come you're having fun getting paid—so I try to hide a little bit and say I'm a very serious guy, but most of the time I have great fun with architecture."
In this new video produced by Moon Hoon and Tomeny Kisilewicz, that sense of fun isn't being hidden much at all: the 5-minute film, which constructs a fantasy narrative around the existence of Moon Hoon's recently completed Wind House, is 50% surreal formal association, 50% sci-fi horror and 100% architectural fever dream.
It’s time for the profession to prepare. New software and hardware platforms are emerging that allow immersive environment representation—aka virtual reality, or VR—along with gestural modeling, or the translation of hand movements captured via computer vision into design information. Taken together, these two tools allow designers to visualize and virtually inhabit three-dimensional spatial conditions at “full scale,” where we can do design work with intuitive hand and body motions. The implications for architectural practice are dramatic.
First, it means we need to create new interfaces and custom workflows. The keyboard and mouse take a backseat in the design process. Second—and best of all, in my opinion—these platforms for augmented reality (AR) or VR stand to reengage the designer’s hands in the act of making, digitally.
Now, thanks to a restoration led by New York City firm Beyer Blinder Belle, the iconic building has been transformed into the Met Breuer—the bold new showcase for the Metropolitan Museum of Art's renewed embrace of modernist and contemporary art. It will open to the public on March 18, 2016, and as the crowds ready to descend, the curators and architects are no doubt anxious to see whether, by faithfully adhering to Breuer's original vision, the restored building will succeed in both delighting museum-goers and helping redefine the Met's public image.
"Design always presents itself as serving the human," state Beatriz Colomina and Mark Wigley, "but its real ambition is to redesign the human." Their curatorial statement for the 3rd Istanbul Design Biennial, which will open later this year and is themed around the title Are We Human? The Design of the Species: 2 Seconds, 2 Days, 2 Years, 200 Years, 200,000 Years, brims with reflective and often prescient statements such as this. All that will be encompassed by this Biennial, they say, will revolve around one pressing provocation: that design itself needs to be redesigned.
If one thing is certain, this Biennial will not come off as a 'trade show'. Wigley (New Zealand) and Colomina (Spain)—both Professors of Architecture at US institutions (Columbia and Princeton, respectively), theorists, writers, and critics—have exerted a profound influence on architectural discourse and pedagogy over the course of their careers. This Biennial, on the other hand, serves as their first formal foray into the world of 'design' – a field which few architects actively engage with.
In this exclusive interview with ArchDaily the curators discuss their intentions, criticise the traditional 'Biennial' model, and describe how they—alongside Andrés Jaque and the Office for Political Innovation—intend to spatialise the show against the backdrop of Istanbul – one of the great nexus of the world. Here, they also formally announce the launch of an Open Call for two-minute films.
Yesterday, ArchDaily celebrated 8 years online. And, while every birthday is a special occasion, this year feels to us to be particularly special: in the past year we've achieved many milestones, including the launch of both ArchDaily China and ArchDaily Perú, a move to a new platform and a new design and so many other steps forward; at the same time, in the Pritzker Prize, the Venice Biennale, and other organizations around the world, we're seeing the acceptance of a type of architecture that has always been a key part of our mission statement.
With those things in mind, now seems like a very good time to look back at how we got here - in particular, to look at some of the most notable architectural projects that have defined our time so far on the web. Our selection of 50 projects includes buildings by Pritzker Prize winners (and a number of architects who are sure to be future Pritzker Prize winners), it includes Building of the Year award winners and runners-up, and of course it includes projects that have inspired architects around the world.
This collection of projects also demonstrates the power of ArchDaily's database - an immense library of over 21,000 projects which we are adding to every day, but one which we are also working hard to give you the tools you need to make use of. With our My ArchDaily platform and our faceted search, these and many, many other projects are always at your fingertips for your inspiration, education and enjoyment.
https://www.archdaily.com/783495/editors-choice-50-essential-projects-from-our-databaseAD Editorial Team
It is said that the best design solutions are often found when a project comes with a very strict set of parameters. So it makes sense that architectural games, with their coded restrictions and rigid rulesets, tend to draw out a particular kind of creative problem solving. Recently, games like SimCity and Cities: Skylines have inspired designers to experiment with constructing virtual cities without the fear of causing real-life consequences. In turn, these creations have inspired new perspectives on real-world designs.
The newest entrant to the world of architectural gaming is Block’hood, a neighborhood-building simulator that challenges the user to create a functioning community out of 1x1x1 blocks of various program. The interface features bold, stirring graphics from an axonometric view and effects that cycle between day and night. Block’hood taps into the simple desire to play with blocks, and then ups the ante by making the blocks’ existence vulnerable to the environmental conditions you create.
In the past eight years the world has seen important changes – stemming from natural catastrophes, global warming, war, diseases, political and economic crisis among other things – all of which have a direct impact on the way we inhabit our planet and therefore how architects and planners are managing context-related designs for community living.
The importance of socially engaged architecture was highlighted by this year's Pritzker Prize winner Alejandro Aravena, whose work appeals to the idea of an active, committed architect who seeks for a democratic urban environment. This development also resonates strongly with ArchDaily's mission statement "to improve the quality of life of the next 3 billion people that will move into cities in the next 40 years, by providing inspiration, knowledge and tools to the architects who will have the challenge to design for them."
Therefore, in celebration of ArchDaily's 8th birthday, our Projects Team curated a selection of 24 exemplary projects divided into 3 categories. Each of these projects published over the past 8 years dedicate their design to find greater social, community, civil and humanitarian needs.
https://www.archdaily.com/783459/a-look-back-8-years-of-social-and-urban-projectsAD Editorial Team