The issue of the housing deficit plagues virtually all countries today. According to a study by the McKinsey Global Institute, 330 million urban families worldwide lack decent housing, or housing costs are so heavy that they need to forgo other basic needs such as food, heath care, and education for children. According to the WRI (World Resources Institute), it is estimated that 1.6 billion people will lack adequate housing by the year 2025.
Solving this problem is, understandably, complex. Having good housing means much more than simply having a roof over your head. Good housing is essential for physical and financial security, economic productivity, and human well-being. In addition to adequate comfort, it is essential that these houses are integrated with the city, jobs, infrastructure, and city services. For people living on the street, this issue is even more delicate. Among many other necessities, having a place to structure a life is essential to moving forward and prospering. One project that confronts this issue is Emerald Village Eugene (EVE), an affordable micro-housing community with a unique housing model structured to enable residents to transition from the streets.
Social media is changing urban planning, facilitating the shift from a functional understanding of design to a formal and commercial one. Behind the friendly veneer of spaces conceived as sets for social media content, complex systems of surveillance are being tested and developed. The built environment turns into an attraction, populated not by citizens but rather by users who feel the need to self-document their lives. Public space disappears under the lack of agency and collective use, becoming a stage on which bodies move according to predefined rules and choreography.
While developing a master plan for Medellin's urban lighting system, EPM, Medellin's public utility company, analyzed the Colombian city's infrastructure and nocturnal lighting system by superimposing a map of the system over a map of the city. What they found was an urban landscape blotted by "islands" of darkness.
Much to the surprise of the utilities company, the dark spots were actually 144 water tanks that were initially built on the city's outskirts; however, thanks to the progressive expansion of Medellin's city limits, the tanks now found themselves completely surrounded by the informal settlements of the Aburra Valley. Even worse, they had become focal points for violence and insecurity in neighborhoods devoid of public spaces and basic infrastructure.
We’ve asked our ArchDaily readers about which video game has impressed them most in terms of architectural visualization, and why. Hundreds of various answers later, it became evident that there isn’t one element that makes a video game stand out, but the virtually-built environment is almost always a key factor in how the game is experienced.
In video games, architecture plays a much bigger role than just being a backdrop of a virtual city or an authentic render of an existing one, it is, in fact, a fundamental component of transcending gamers into a virtual world that feels just as authentic as the real world does, but with extra adrenaline.
(WARNING: the videos and images featured in this article may potentially trigger seizures for people with photosensitive epilepsy)
Focusing on the future of public space, and centering their approach on wellbeing and sport as drivers of sustainability, economic and social development, the Lugano Municipal Council in Switzerlandhas given the go-ahead for the planning of the new Pole of Sports and Events (PSE). Designed by LAND, the project dictates the direction for public spaces in the post-pandemic era.
Systematica has just released a case study on access to green areas and the public realm in the city of Milan. Focusing on the availability of these gathering spaces for residents, the research, particularly relevant in this time of the pandemic, also highlights open and not crowded public spaces, convenient for a safe social life.
The dialogue with history is certainly one of the most exciting topics for reflection that a designer may approach. Among the several academic and post-graduation courses, YACademy is certainly one of the most prestigious contexts within which designers may explore the topic of history and past architectures. Located in the historical heart of one of the oldest and most important Italian cities, YACademy offers a refined specialization program in "Architecture for Heritage". Now in its third edition, the course offers the opportunity to discuss the topic with some of the most refined design firms, with the likes of Alberto Veiga, Kazuyo Sejima, David Chipperfield and Benedetta Tagliabue.
Architect Antoine Predock (b.1936 in Lebanon, Missouri) started his pursuit of an engineering degree at the University of New Mexico College of Engineering. A chance encounter with architecture professor Don Schlegel sparked a life-long passion in architecture. After switching to architecture school – first at the University of New Mexico and then, at the advice of Schlegel, transferring to Columbia University, Predock obtained a Bachelor of Architecture in 1962. After traveling throughout Europe on a Columbia University Traveling Fellowship with a focus on work in Spain, he began his internship in San Francisco with Gerald McCue, a future Dean at Harvard’s Graduate School of Design. In 1966, Predock went back to New Mexico, the place he considers his spiritual home, to establish what since has become a world-renowned practice. In 1985, he was awarded the Rome Prize with residency and study at the American Academy in Rome.
In 1977, a New York Times article by Carter B. Horsley proclaimed that “Glamorous Glass Bricks Are Booming:” once a “less than first-class” material, it was beginning to gain acceptance among architects in residential and restaurant projects for its translucence, privacy, visual interest, and sense of order. However, following the industry’s brief but widespread use of glass bricks, many now associate the material with outdated 80’s architectural styles, an aesthetic that few seem interested in reviving. Yet pioneering contemporary architects have begun using this unique material in new and distinctly modern ways, whether for sleek and minimalist bathrooms, industrial bars and restaurants, vintage residential windows, or even experimental urban facades. As Horsley stated, it appears that glamorous glass bricks are booming – again.
https://www.archdaily.com/941686/glamorous-glass-bricks-are-booming-nil-againLilly Cao
A new webcast and podcast series, Design Disruption, has been launched by architectural writer Sam Lubell and social entrepreneur Prathima Manohar. In a partnership with ArchDaily, the first episode today at 11 am (EST) on ArchDaily, YouTube and Facebook. This episode explores high density housing with guests Moshe Safdie, founder of Safdie Architects, and Ma Yansong, founder of MAD architects. The goal of the series is to provide an international perspective on disruptive issues with guests from different continents.
Architecture is constantly changing and adapting to new needs, which are linked to social, economic, technological, political, and demographic changes. In this sense, the aging population is one of the most outstanding changes of the 21st century: The increase in life expectancy and the decrease in fertility rates mean that the older population is increasingly numerous. How can architecture help to provide a better quality of life, promote the autonomy, dignity, and well-being of the elderly?
When someone mentions architecture visualization, most immediately think of sketches, computational renderings, and drawings. This connection occurs because we almost always associate visualization with picturing a project that is not yet built, either for the validation of aesthetic and functional decisions or to represent the idea to a client, who is often unfamiliar with technical drawings. Yet in addition to considering superficial elements such as materials, plans, textures, and colors, when carrying out a project, the architect needs to be aware of technical issues that are invisible to the naked eye, which may directly influence the project.
MAAT, the museum of art, architecture, and technology in Lisbon, Portugal has officially reopened its doors on June 10, unveiling to the public the new projects originally scheduled to launch before the Covid-19 lockdown, such as Beeline, an architecture intervention by SO – IL. Transforming the museum into a landscape of encounters and conversations, this exhibition also generates a temporary second entrance to the gallery space.
Menokin Foundation has begun construction on its “Glass House Project”, a new initiative in the preservation of historic landmarks. Protecting what remains from the 1769 house, the intervention will replace missing walls, floors, and sections of the roof with glass. Designed by Machado Silvetti, in collaboration with glass engineer Eckersley O’Callaghan, and landscape designer Reed Hilderbrand, the project will be developed in phases, to be completed in 2023.
The 14th Annual San Francisco Design Week (SFDW) is returning this year as a virtual design festival. The all-online program kicks off June 15-25 with the theme “Intentional Distortions." Over 150 participating Bay Area and West Coast design firms are joining the event with original ideas and creative solutions to help businesses survive in a post-pandemic world.
In architecture, professionals must constantly deal with the challenge of representing a project clearly and understandably before it is built, making the space somehow more perceptible to people who are often not specialized in the field. Rendering is one of the most popular methods of three-dimensional representation among architects because it portrays the project more realistically. Reality, however, implies the presence of people and their ways of inhabiting spaces, which can be depicted through human figures, that must be coherent with the intended picture and interpretation of the architecture, the place it is located in, and the way it is inhabited.
Paul Philippe Cret’s 1937 building for the Federal Reserve Board (FRB)—the Marriner S. Eccles Building—stands as a prime example of neoclassical civic architecture along Washington D.C.’s Constitution Avenue. But the white marble building may have prompted new proposed guidelines around federal architecture, if conversations swirling in meetings of the Commission of Fine Arts are any indication. Plans to renovate and expand the FRB complex—the Eccles Building is joined by the FRB-East Building, designed in 1933 as the US Public Health Service by Cret’s fellow Frenchman Jules Henri de Sibour—are currently under review at the National Capital Planning Commission (NCPC) and the Commission of Fine Arts (CFA).
During the first stages of architecture design architects must find the best way to convey their ideas to their clients so that despite having no technical knowledge, they can fully grasp the concepts. Therefore, professionals often rely on a certain tool or set of tools to represent what they have initially idealized, either through two-dimensional drawings, physical models, or perspective images. The latter seems to be the easiest for laypeople to comprehend, so architects have constantly sought to incorporate a set of new artistic approaches with the support of technological resources.
What happens when the sensor-imbued city acquires the ability to see – almost as if it had eyes? During the 2019 Shenzhen Biennale of Urbanism\Architecture (UABB), titled "Urban Interactions," Archdaily is working with the curators of the "Eyes of the City" section at the Biennial to stimulate a discussion on how new technologies – and Artificial Intelligence in particular – might impact architecture and urban life. Hereyou can find all the information about the “Eyes of the City” section, curated by Carlo Ratti, Politecnico di Torino, and SCUT - including exhibits, events, and project's blueprints.
From horse-drawn trolley to railways to the automobile, innovations in transportation have shaped not only the way our cities develop but also how people experience the surrounding landscapes while in motion. When in the 5th millennium BCE, Sumerians developed the first freely-spinning wheel with axle mechanism, this invention not only brought significant military advantage during the city-state wars in Mesopotamia but it also boosted the development of cities.
https://www.archdaily.com/941349/the-e-motional-landscapes-of-the-extra-urban-how-does-the-perception-of-surroundings-evolve-through-mobility-innovationCarmelo Ignaccolo, Tiziano Cattaneo and MIC
In countries where architecture adapts to the seasons, projects must respond so that they are comfortable for the users, both in the hot summer temperatures and in the cold winter. Tropical countries, such as Colombia, are a bit luckier. The temperature of construction sites depends less on the seasons and more on where they are located geographically according to the altitude above sea level; the closer they are to the sea, the warmer it is. For this reason, it is not essential to seal or insulate the interior spaces. On the contrary, the good management of constant ventilation creates a more permeable and contextual architecture.
We have put together a series of projects with different architectural programs: local markets, health facilities, cultural, education and housing projects. They show that with different construction techniques, you can begin to control the permeability, air flow, privacy or solar heat gain. Explore each of these projects below.
Many times I have not been able to decipher whether the video or the image I was looking at was real. In the same way, I had to convince friends or relatives —namely, people unfamiliar to the idea of the architectural render— several times that a building featured in a storefront advertisement or in a printed magazine was not real. There is no longer a gap —or limits— between hyper-realistic, computer generated visualization and reality itself. Are we reaching the limits of visualization of our spaces? Do our architectural visualizations meet our architectural expectations?
The Architect's Newspaperhas learned that the college formerly known as the School of Architecture at Taliesin will change its name and move summer classes to Cosanti and Arcosanti, with plans to try to make Cosanti its permanent home.
The move comes after a protracted back-and-forth with the Frank Lloyd Wright Foundation that spilled out into public view earlier in January when the school announced it would be closing after 88 years. After an outpouring of support from alumni and funding commitments, the school reversed its vote to close at the beginning of March but will need to vacate both Taliesin campuses—West in Scottsdale Arizona and East in Spring Green, Wisconsin—and can no longer use the Frank Lloyd Wright or Taliesin name, though it will retain its accreditation and students. The last time the school changed its name was in 2017 after it split from the foundation as part of the accreditation process, and after July 31 of this year, any remaining association will be formally severed.
Warchée is an organization that has the purpose of integrating women into the construction field. Born from the observation that in a rapidly urbanizing world, particularly in the Middle East, women are still excluded from certain professions, the NGO, founded by Anastasia Elrouss, aims to create an all-inclusive and evolving world.
Havana appeals to those who romanticize the idea of a city that seems to be completely frozen in time. The capital’s urban fabric proudly displays its history, as it experienced waves of Spanish, Moorish, and Soviet influence. What really lies beyond the Revolutionary kitsch of vintage Buicks parked in front of colorful, yet crumbling homes, is the deprivation that Cuba has experienced throughout history.