Whom Does Architecture Serve Today?

In 1969, ‘The Architects' Resistance’, a collective of students from Yale University, Columbia University, and the Massachusetts Institute of Technology (MIT), published a manifesto titled ‘Architecture: whom does it serve?’

What Can Metaverse Planners Learn from Italo Calvino’s Invisible Cities

We are still at the dawn of the Metaverse, the next wave of the Internet. The current “mainstream” Metaverse platforms serve as experimental containers to host the wildest dreams of virtual worlds where we are supposed to unleash the imagination. However, from a spatial design perspective, they have so far been lame and ordinary. Without the constraints in the physical world, how do we draft the urban blueprints in the metaverse? I believe metaverse planners can find inspiration from Italo Calvino’s Invisible Cities, in which he revealed a poetic and mathematical approach to “urban planning” in the imaginary worlds.

Towards a Virtual Architecture: The Winter House by Andrés Reisinger and Alba de la Fuente

The digitisation of architecture and design projects has been going on for some time now and has increased even more, largely due to the global pandemic. To hear talk of the metaverse, the NFT or the digital twins seems to be commonplace at this time, when the digital economy is booming and where architects and designers who seek to move from the physical world to the virtual world are beginning to proliferate. But will virtuality be the future of architectural visualisation?

Why Every 3D Designer / Architect Can Benefit From the Creator Economy in the Metaverse

Nike recently acquired RTFKT, a design studio that was founded in Jan 2020, and is known for its virtual “metaverse-ready sneakers and collectibles”. Metaverse land purchases are making headlines with multi-million dollar price tags. We’ve also seen mainstream adoption for NFT art this year and the sales are expected to surge to $17.7 billion by the end of 2021.

Cartography in the Metaverse: The Power of Mapping in Video Games

In this new collaboration, originally titled Cartografías del Metaverso (Cartography in the Metaverse), Spanish architects and founders of the blog MetaSpace, Enrique Parra and Manuel Saga, explore the potential of mapping in video games. Mapping can sometimes go beyond the mere role of orientation, as in the Diablo sequel, and become a very important element of the game, as in Civilization and World of Warcraft.

Architecting the Metaverse

You might have heard that Mark Zuckerberg wants Facebook to become a Metaverse Company, and earlier this year, Epic Games, the company that develops the Unreal Engine announced that it completed a 1 billion round of funding to support the long-term vision for the metaverse. Metaverse is definitely the hottest buzzword in the tech scene. In this article, we will briefly discuss what is Metaverse, who will build it, and most importantly why it matters for architects, and how can designers play a significant role in this upcoming digital economy?

What Is NFT Architecture and How Is It Different from Regular 3D Models?

Imagine yourself welcoming your colleagues to a business meeting at your home. The table is set next to the infinity pool, under the shadow of a huge curved metal structure reminiscent of Zaha Hadid's most audacious designs except for the complete absence of pillars. Hovering in the air, the roof completes an idyllic setting for this mansion on a rocky hillside. The house was recently acquired as an NFT and is digitally accessed via encrypted code. That's right, this is your virtual home. The physical one is a small 40m2 apartment in the center of one of the busiest and most polluted cities in the global south.

Layering of Realities: VR, AR, and MR as the Future of Environmental Rendering

Working remotely throughout the past year has accelerated the introduction of new approaches to real-time rendering, and with it, a new necessity was born: how can a person feel physically present inside a space, without actually being there? Ultimately, designers resorted to the virtual world, a vast realm of interactive built environments that can be accessed from the comfort of one's home. Even the tools utilized, such as headsets and goggles, have become more accessible to the vast majority of the public and are being sold at a lower price than they initially were. We have become accustomed to build, modify, and navigate between different environments, going back and forth between what is real and what isn't. Truth is, virtual has become the new normal.

The Evolution of Visual Representation in Architecture (and How It Will Continue to Change)

According to Howard Gardner, human intelligence can be classified into 8 different categories. One of these is spatial intelligence, which describes the ability to mentally create and imagine three-dimensional spaces. Architecture is one of many disciplines that benefits from this ability and in this article we will explore just how visual representation in architecture has evolved throughout history--from displaying the most brilliant of ideas to capturing the wildest of dreams.

From Backdrop to Spotlight: The Significance of Architecture in Video Game Design

We’ve asked our ArchDaily readers about which video game has impressed them most in terms of architectural visualization, and why. Hundreds of various answers later, it became evident that there isn’t one element that makes a video game stand out, but the virtually-built environment is almost always a key factor in how the game is experienced.

Blizzard Entertainment's Philip Klevestav on Designing Built Environments in Video Games

Realistic images and walk-throughs have become an integral part of project presentations. Designers are using cutting-edge softwares and constructing precise 3D models to showcase their work as authentically as possible. As for the world of video games, it is not just about the quality of the graphics or how accurate these graphics are, but rather the immersive experience of visual designs and how the players are communicating with the virtually-built environment.

“We’re Building New Ways of Working”: Morphosis Explores XR and the Future of Design Technologies

Shifts in technology reflect how designers are creating experiences of architecture and cities. New advances engender novel ways of working, and in turn, shape our design process. As a practice defined by pushing boundaries, experimenting with workflows, and embracing new design technologies, Morphosis has a forty-year history of enthusiastically wondering at the future.